I Like 'Em
Personally, I've got no qualms with the zones of control -- or lack thereof -- as they function now. I don't think it's realistic to HAVE to fight the unit in front of you to advance. What I WOULD like to see, however, is a little more tactical sense from the AI, sometimes... it's just not smart to head deep into enemy territory while completely ignoring every city and unit behind you... certainly, tactics of any sort are nice to see from an AI, but perhaps not ones that violate quite so many rules of warfare and common sense.
About the opportunity fire... a good idea, but not implemented well enough. I'd like to see slower units allowed to take pot shots (after all, its not like they're moving far enough to need the speed bonus), and I'd like to see the unit that is doing the passing be allowed to shoot back (a normal regiment can, after all, fire one way while moving another -- or detach a division or two to hold off the attackers). Sort of a skirmish kind of battle -- not a fight to the death. Say, 2 rounds of combat (and the passing unit gains its ground, regardless). That way only a wounded or conscript unit (on either side) could be destroyed in the action.
And I agree that opportunity fire should be expanded to include some air and naval units as well. Just makes sense, really...
Personally, I've got no qualms with the zones of control -- or lack thereof -- as they function now. I don't think it's realistic to HAVE to fight the unit in front of you to advance. What I WOULD like to see, however, is a little more tactical sense from the AI, sometimes... it's just not smart to head deep into enemy territory while completely ignoring every city and unit behind you... certainly, tactics of any sort are nice to see from an AI, but perhaps not ones that violate quite so many rules of warfare and common sense.
About the opportunity fire... a good idea, but not implemented well enough. I'd like to see slower units allowed to take pot shots (after all, its not like they're moving far enough to need the speed bonus), and I'd like to see the unit that is doing the passing be allowed to shoot back (a normal regiment can, after all, fire one way while moving another -- or detach a division or two to hold off the attackers). Sort of a skirmish kind of battle -- not a fight to the death. Say, 2 rounds of combat (and the passing unit gains its ground, regardless). That way only a wounded or conscript unit (on either side) could be destroyed in the action.
And I agree that opportunity fire should be expanded to include some air and naval units as well. Just makes sense, really...
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