Originally posted by XPav
Could it be that those people that aren't getting into Civ3 are just burned out in general on turn-based civ-like games? If you've been playing Civ2 (and its cousins) for a long time and were starting to get bored and expect Civ3 to make you get into the game again, well, of course you're going to be disappointed when it doesn't suck you back in.
Could it be that those people that aren't getting into Civ3 are just burned out in general on turn-based civ-like games? If you've been playing Civ2 (and its cousins) for a long time and were starting to get bored and expect Civ3 to make you get into the game again, well, of course you're going to be disappointed when it doesn't suck you back in.
Yes, I _am_ tired of playing Civ 2 after all this years, and that is why I expected Civ 3 to be a NEW game, not just a re-hash of Civ 2 with a few minor tweaks. I mean, really, if I just wanted Civ 2 and SMAC all over again, I'd re-install Civ 2 and SMAC.
No, I'm not tired of Turn Based strategy per se. In fact, I'll still play a round of Steel Panthers every now and then, just for the heck of it. I went as far as to make my own whole new sets of units and scenarios for it.
But if you look at the other Civ games, each brought something very new. Civ 1 itself was a whole new approach to turn based strategy. Then Master of Magic was NOT just Civ 1 with phantasy units, but a whole new game by itself. Master of Orion wasn't just Civ with SF units, it was a new game. Colonization wasn't Civ just with a single continent. And so on.
But let's even forget about Civ games. Microprose had also produced some gems of RPG gaming like Darklands or Bloodnet or The Legacy. Which again, were very new games and innovative games, not yet another lame AD&D clone and each of them different from each other. And each of them are to blame for many weeks of my life being spent in front of the monitor. They also made such stuff as F-19 as an excellent flight sim (for that time) and Railroad Tycoon as an excellent business sim. They made such inovative games as Pirates or the X-Com series. (And yes, I've played all of those. I really was a Microprose fanboy, and proud of it.)
All of them were also very modern for that time, and given the CPU and RAM and graphics card limitations of that era.
Briefly, when I bought a Microprose game, I KNEW it would be something NEW, and that it would be top of the line. I knew that someone had actually put a lot of design work into those games, and into every single detail, from interface to gameplay to everything. Seeing the Microprose name on the game box was more guarantee than 1000 review quotes.
Now enter Civ 3, which is not only some lame milking a franchise, it's YEARS outdated. It keeps an interface from 5 years ago, when we've already seen better interfaces in the meantime. (See CTP2.) It actually regressed in a lot of areas, like the tech tree or the combat system. In fact, that combat system went from simple to freakin' PRIMITIVE and SIMPLISTIC. It's a sick joke, compared to some combat systems that existed for years. (E.g., see Microprose's own awesome system in Master of Magic. Or again, see CTP2.)
Was there any actual design work on this game? Was there any testing of that design?
Guess it's time to face the truth: Firaxis is NOT Microprose, and Civ 3 is a shame to Microprose's memory. And I don't know who designed all those great games for Microprose, but it sure as heck wasn't Sid Meier. Or not alone, anyway.
Comment