Originally posted by Matte979
You forget the most important thing DEADLINES!
I work in the software programming industry. When I first started a few years back I was planning on making everything perfect.
But nobody is willing to pay or wait for the perfect product, thats life. So after a while you realise you can't fix everything so you do your best and try to meet the deadline, which is the most important thing for the people that buy your product. Time is more important than perfection thats how it is.
Now to CIV3 problem.
1. Features missing: Why?... Deadline.
2. Not enough testing: Why?... Deadline
3. Design Flaws: Why?... Deadline takes along time to fix.
Important on Design Flaws..
(One thing people have to realise is that some design flaws are not really flaws but how the developer wannt the game to run and many people agree on their decission and some do not, its the same thing with all games, we do not like the same games. I do not like Quake games for example but i like Ghost Recon, same genre but diffrent in design) Just buy the ones you like.
I agree that the Deadline imposed by Infogrames was way to
optimistic for a game of this complexity but that happens. (Been there done that)
Its all about making money and finishing on time. Thats it.
I think firaxis is doing everything that they are obliged to.
People need to realise its just a Game not the perfect game.
Have fun with it as it is, chill out. Its a good game better than
most games if your into strategy.
One more thing.
Even the creation of you and other people have some bugs and design decision gone wrong aswell, like Osama Bin Laden. And nature have tried for over 4 million years.
For you that know about implementation projects in the real world
this is a common thing that happens. First the developers promise a great project that will fix everything when the customer gets the program. When the customer get the program the customer miss some things that they had expected. The relation goes bad. The developers try to fix and add everything and fix it, relation ship goes up. If the developers abandon the product like acticvison with CTP you lose the customer. Thats how it works.
Real world suck but we have no other world!
One thing these people that complain tell firaxis is how popular the game is. Otherwise they would not bother about complaining..
/Mathias
"Calm down and have fun and tell firaxis what to fix"
BTW. I wannt that patch and more patches to fix the editor.
You forget the most important thing DEADLINES!
I work in the software programming industry. When I first started a few years back I was planning on making everything perfect.
But nobody is willing to pay or wait for the perfect product, thats life. So after a while you realise you can't fix everything so you do your best and try to meet the deadline, which is the most important thing for the people that buy your product. Time is more important than perfection thats how it is.
Now to CIV3 problem.
1. Features missing: Why?... Deadline.
2. Not enough testing: Why?... Deadline
3. Design Flaws: Why?... Deadline takes along time to fix.
Important on Design Flaws..
(One thing people have to realise is that some design flaws are not really flaws but how the developer wannt the game to run and many people agree on their decission and some do not, its the same thing with all games, we do not like the same games. I do not like Quake games for example but i like Ghost Recon, same genre but diffrent in design) Just buy the ones you like.
I agree that the Deadline imposed by Infogrames was way to
optimistic for a game of this complexity but that happens. (Been there done that)
Its all about making money and finishing on time. Thats it.
I think firaxis is doing everything that they are obliged to.
People need to realise its just a Game not the perfect game.
Have fun with it as it is, chill out. Its a good game better than
most games if your into strategy.
One more thing.
Even the creation of you and other people have some bugs and design decision gone wrong aswell, like Osama Bin Laden. And nature have tried for over 4 million years.
For you that know about implementation projects in the real world
this is a common thing that happens. First the developers promise a great project that will fix everything when the customer gets the program. When the customer get the program the customer miss some things that they had expected. The relation goes bad. The developers try to fix and add everything and fix it, relation ship goes up. If the developers abandon the product like acticvison with CTP you lose the customer. Thats how it works.
Real world suck but we have no other world!
One thing these people that complain tell firaxis is how popular the game is. Otherwise they would not bother about complaining..
/Mathias
"Calm down and have fun and tell firaxis what to fix"
BTW. I wannt that patch and more patches to fix the editor.
Comment