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  • #91
    Re: 1) rhuarc -yes/ 2) re:fundamentalism/disease

    Fundamentalism/disease/planting nukes

    I have a strong suspicion that these options were removed because of the recent Sept 11 tragedy.

    It would be validating the taliban/al-q and terror as a legitimate civilization.
    Please...please...do not say that this is true.

    If it is true, then it is a real reflection on the sad state of today's society.

    You can't eliminate evil by pretending that it doesn't exist. War in itself, in my opinion, is an evil. It's an evil part of man's nature. Nuclear weapons are the very epitome of "legitimized evil" (tellingly, the only people to date having used nukes are Americans).

    But...that doesn't mean we should write them out and pretend they never existed.

    Edit: Is allowing people to choose Communism validating or legitimizing Mao or Stalin's massacres of millions of their own people? No. Therefore, neither are the presence of fundamentalism and state funded terrorism. I miss these things in Civ3, they are important aspects of international relations. The fact that they aren't in makes the game feel less perfect, to me.

    Sorry, I've gone on for far too long.
    Last edited by David Murray; December 11, 2001, 05:25.

    Comment


    • #92
      Editor

      I dont know if there is a request for this yet, but I would really like to see a game editor that is realistically capable of making scenarios. You CANNOT do anything at present except make maps with the editor. I want the editor to be like it was for civ2 and ctp. I.E. the ability to place cities and units, and to create the political climate thats necessary. Like how in Civ 2 you could use the cheat menu (which was in effect a scenario creation tool) to change doplomatic states. Possibly triggers as well. I never personally employed these, but I see very well how they could be useful. I think the "Editor" in its current state is really a joke. Its basically a mapmaker. You cant create any scenarios with it. For this game to be completely as fun as civ2 was, we need to be able to make scenarios. Thats half the fun of it right there. Being able to make a Roman Empire to try and keep from falling. Or trying to take France in the hundred years war. Annihilating Hitler and pondering if you should just let Patton continue into Russia. But alas, we cannot do this right now. I dearly hope this changes.
      DEVM SVM
      I cant think of anything else intelligent...except, check out my alternate history page:
      Roma Invicta

      Comment


      • #93
        Ability to delete saved games from the save/load game dialog. I've played for a just a few days and my saved game folder was >350meg!!! Its a pain to go delete the old ones using explorer. And get rid of the ridiculous corruption rates.

        Comment


        • #94
          I'm sorry for not updating the Reference Post in awhile, however, I hope to update it soon, but how soon, I do not know.


          BtW, I like the new little Santa hats.
          However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

          Comment


          • #95
            My main wish, is for them to let air units sink ships, as for the ability to detroy ground units, I'm not sure if that needs to be changed because generally only ground units can totally detroy a army
            I have walked since the dawn of time and were ever I walk, death is sure to follow. As surely as night follows day.

            Comment


            • #96
              1) Science advisor screen should display which civilizations have each technology. A nice addition would be allowing clicking on the civilization name to start a trading session for that technology.

              2) Increment up/down on gold values in diplomacy screens. It shouldn't take three mouse clicks to change from 4 gold/turn to 5 gold/turn. Sometimes, it takes 21+ mouse clicks to figure out the optimal amount of gold to offer/demand when trading.

              3) Change the point system, which currently rewards early victory (conquest/domination) and territory to the exclusion of all other factors.

              4) Automated workers (and AI workers) teaming up to finish jobs faster.

              And another vote for pop-ups when trading agreements reach the 20 turns boundary, and a list of all current trading agreements.

              Comment


              • #97
                Government Changes

                Government Changes

                1. Use SMAC social engineering model for government.
                ---------------------------------OR------------------------------------
                2. Separate waste (shields) from corruption (gold) and its relationship to government
                3. Make pollution levels related to government
                4. Allow specialists to be more effective for certain governments
                5. Change the corruption levels in the editor to specific percentages and not nebulous terms
                6. For revolutions have the government be declared before sinking into anarchy - the choice could then affect the length of the anarchy period.
                7. Add in units and wonders specific to certain governments.
                8. Allow for more types of tile bonuses for various government types. ie - bonuses to shields or food or gold.

                These changes would allow for more government models (ala CTP2) to be added. The current five are too limited and too simplistic for the imagination of the serious gamer.
                "Our lives are frittered away by detail....simplify, simplify."

                Comment


                • #98
                  1) "Tweak" the corruption levels again, please. Still way too high.

                  2) Reduce the production cost for The Forbidden Palace to counter that ridiculous corruption.

                  3) Stacked movement.

                  4) Trade Advisor should tell you what your competitors need so you don't have to visit with every single one of them to see who needs your resource. He should also tell you what tech the competitor has, again, so you don't have to go through the whole thing with EVERY one of them.

                  5) Air units should destroy naval units. Who sunk the Bismark? In Civ3, nobody.

                  6) Bring back the option to display the city boundary outline. (If this is in there already, someone please tell me where it is).

                  7) Corruption...corruption...corruption.

                  Comment


                  • #99
                    Great idea Techwins.

                    1) In the negotiation phase it would be nice if a city selected would be higlighted on the map, or let me scroll to the map so I can find out it's name.
                    What if your words could be judged like a crime? "Creed, What If?"

                    Comment


                    • OK, excluding the most obvious:

                      1. Sort out the Forign advisor screen. I realise that it can't show all the Civs at once, but you out to be abl to select the one to show. Particularly as spaces are left for dead civs.

                      2. Can we have sorting on the columns in the Cuture Advisor.

                      3. Tech entries in Civopedia to show what wonders them make obsolete.

                      4. Allow for some city improvements to survive invasion. There should be an incentive for not flattening the city with bombing and cannons.

                      5. Ocupppied cities to react to their war-time treatment. I think a city that had half its polulation killed should be more likely to revolt that one taken without much destruction.

                      6. A "route units" option to send on all units prodced in a city.

                      7. A "Workforce manager" to set preferences for automated worker management.

                      I could go on....

                      Comment


                      • Originally posted by AHO
                        1) "Tweak" the corruption levels again, please. Still way too high.

                        2) Reduce the production cost for The Forbidden Palace to counter that ridiculous corruption.

                        [lines deleted]

                        5) Air units should destroy naval units. Who sunk the Bismark? In Civ3, nobody.
                        Don't mean to pick on AHO, since many others have made similar points, but I enjoyed the fact that AHO picked that particular example. The Bismark was hit by a torpedo from a plane launched by the aircraft carrier Ark Royal. It damaged her rudder and prevented her steering properly. This allowed the battleships Rodney and King George to close on her and eventually sink her with their main guns (a torpedo from Dorsetshire also contributing).

                        So the way naval warfare in Civ III currently works is fine. You bombard/bomb ships with aircraft to damage them and then finish them off with a direct attack using your own ships. Perfect.

                        As for corruption, I think Firaxis have got it about right with the 1.16f patch. It makes it tough to manage outlying cities but that just adds to the challenge. You can get round it with money under some government types and population rushing under others. If it makes it harder to conquer the globe that's fine by me. It is still possible after all. And the Forbidden Palace doesn't cost that much, really. Since 1.16f you could reasonably argue that relocating your Palace *is* too expensive but I can understand that they wanted to stop Culture attacks using Palace rebuilding.

                        Which leads me on to the critics of the Civ III combat system. Those that complain about the spearman v tanks problem anyway. One of the biggest pains in Civ II was that once you could build modern units it was easy to steamroller the AI civs with a handful of artillery, tanks and mech infantry. A number of changes in Civ III make that harder, for which I am grateful to Firaxis. Though they might have borrowed the CtPII idea of much slower unit healing too.

                        None of the above should be taken to imply that Civ III is in any shape or form perfect. No movement of stacks, no stacked combat, almost useless armies, a flawed tech tree (why almost no city improvements through the entire Industrial Age and so many fillers!??) automated workers with no more brains than an entire marketing division ...

                        I could go on. But, you will no doubt be glad to hear, I won't.
                        If a man speaks in a forest and there is no woman to hear him... is he still wrong?

                        Comment


                        • Re: Re: 1) rhuarc -yes/ 2) re:fundamentalism/disease

                          Originally posted by David Murray


                          Please...please...do not say that this is true.

                          If it is true, then it is a real reflection on the sad state of today's society.

                          [snip]
                          Yeah, I was surprised about some of the 'darker' aspects of the game being removed.

                          I suspect fundementalism has been removed as the races now have traits (e.g. Religeous Expansionist etc) and that might clash. I'm no expert here but isn't fundementalism just a religeous form of Despotism? Anyway, i can live without it.

                          As for the Fourth Protocol buster (plant nuke in city) and poisoning the water supply ... I suspect these may well have been removed because of 9/11, I cant see any reason that these 'terrorist' forms of espionage missions would be forgotten or omitted. The official answer will no doubt be something like 'game balance' - but I reckon Infogrames (what a stupid name) were more concerned with US sales especially as they are based in New York. I wouldn't expect 'Hijack Airliner' to appear in the mission options but planting a nuke in a city is no more diabolical than firing a balistic one.

                          In fairness, I dont think the game really suffers for the lack of them (in SMAC I only ever once even used a Planet Buster and that was in retaliation) my game style just isn't mean and sinister enough! But I should imagine that the War mongers must be a bit disappointed with Civ3.

                          I think it would be good to be able to frame another race during espionage like in SMAC. That's a good way to get two superior rivals to beat the hell out of each other. I think the 'atrocity' options if deemed too sensitive to include, could have at least been replaced by something else - like 'disinformation' to mislead a rival about other nations strengths or intensions or even jeopardize their current tech research rather than just production. As it stands, I don't really use espionage at all in Civ3 - it just doesn't seem worth the hassle.

                          Anyway, whining wont change anything....

                          but please give us the Wonder Movies back and some decent end game clips other than just a space victory. I've heard the two excuses why they weren't included (1: interupted the 'imersion' of the game and 2: Disk Space) and frankly they are very poor excuses. As it stands now the Wonders might just be a poxy Granary, there's no real sence of achievement. In Civ2 I would try and build wonders just to see the movies (sad I know). If done well they add a huge amount of depth and atmosphere to the game. They take so long to build and there's such a risk someone else will beat you to it that I think it deserves a nice movie clip ok?

                          Oh and do you really think I'd be too mean to pay for an extra CD or even an extra 5 cd's for this wonderful game???
                          'It's all just a bunch of flees fighting over who owns the dog'

                          Comment


                          • 1. Is it only me or do other people irritated by the way Wonders (and city improvements as well) can be swapped mid-build with no penalty. I mean look at the size of the pyramids - you are one turn away from putting the shiny gold cap on the thing, then the Germans build their own version!...not to worry though you can change 5000 tons of bricks into a bronze statue, or the babylonian equivalent of a herbaceous border with no penalty.

                            I would like a future release to reinstate the penalties Civ2 had...actually I would like it to be taken further: if you scrap a building, you receive 10% of what you spent (call it scrap materials). Harsh but fair.

                            2. I love the ability to trade almost anything - but I would like a central 'marketplace' where I could offer (say) a couple of spare ivory and a horse or two and sit back and wait for a decent offer to come in. If there were more than two offers then trade the bidders off against each other ("So Bismarck you offer 100 gold, eh. Well my mate Mao reckons it's worth 120...what d'ya say to that").

                            Comment


                            • Minimize the Window

                              With incessently long wait times between turns (and that I need to change my MP3 playlist around), it would be great if the game could be minimized.

                              Along with this is a GONG sound that lets you know when your units can be moved. There is a GONG for every other action that requires attention (notably dialogs).

                              Cheers,
                              /hg

                              Comment


                              • 1) Scale pollution levels to forest/jungle coverage. That is, make the chance that global warming will occur directly proportional to the pollution level and inversely proportional to the percentage of the world's surface covered by forest. This provides realistic penalties for deforestation of rain forest areas and also helps discourage the ridiculous grasslands mining.

                                2) Introduce a technology called Geology in the middle ages that allows the player to identify coal, oil, and aluminum before they're needed.

                                3) Make iron visible with Bronze Working advance.

                                4) Make uranium visible with either atomic theory or electronics.

                                5) Power up ironclads on A/D, hamstring them on M.

                                6) Cavalry: 6/2/3!

                                7) Offer more choices in the diplomatic window. When another civ has units in my territory, it should be MY choice whether to be polite about it or to deliver an ultimatum. As it stands, I'm too frequently forced to be nice to someone I want to hit with an ultimatum, and forced to deliver an ultimatum to a civ I want to be nice to. Let ME choose.

                                Furthermore, I should have the option to choose how I respond to the AI's offers. If Mao offers me a trade like Furs for Incense, Ivory, Iron, and Chivalry, then I should have the option to say either 1) "I'm sorry, that's quite impossible," 2) "Not quite good enough, but I'm intrigued," or 3) "If you make me an offer like that again, I will slap that mole right off your ugly face." As a corollary, the AI should have some way of using my reaction to determine its future behavior.

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