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  • Originally posted by codemast01
    All air units have problems.

    Lets ignore the fact that air cannot sink ships because many have already mentioned this.
    This is dumb, I agree. But, ships generally can return fire against aircraft, which would need to be modeled as well to be fair.
    * Precision Strike is not useful when you can't decide what the target should be.
    Yeah, this ability is totally useless without. It also reminds me that cities lose way too many improvements when they are taken over.
    * Instead of keeping ground units from being destroyed by air, why not have ground anti-air units like a mobile Surface-to-Air missile. This is much more realistic then pretending that 2000lbs and 1000lbs bombs can only seriously injure (BUT NOT KILL) ground forces.
    I think this is very accurate. As we are seeing in Afghainistan, you can weaken a ground force with air power, but you have to bring in troops of your own to finish them off.
    -Brian

    Comment


    • Originally posted by jbrians


      Yeah, this ability is totally useless without. It also reminds me that cities lose way too many improvements when they are taken over.

      I agree.

      I think that more buildings should survive when you conquer a city.

      Comment


      • Basicly this is all I want thats not in the list.

        *Easier to get leaders. If a leader is going to be a major part of the game then it should be much easier to get them rather then get lucky and get one. This will add more strategy to the game and make it avalible for the Civ to have armies as an important part of every attack force. (For instance a Civ can get a leader from means other than military. Throughout history Leaders come for unmilitary situations such as education. Maybe by making it possible to get a leader the first time you have a golden age or by building a wonder that relates to your civ it can carry out this)

        Although a little major for a game to change i think it is nessasary.

        Comment


        • Just a thought-it may be better to make the Forbidden Palace an improvement based on the amount of cities you have rather than a small wonder. Think about it-it gets buildable when you reach x cities...why not let more be built, for a more expensive price? This would patch up holes and prevent overkill at the same time yet allow for more balanced corruption.

          Comment


          • Re: More suggestions

            Originally posted by Ozymandous

            ...snip...

            Nuclear plants on the other hand should require ocean squares as mentioned.
            I must be missing something here. Why should nuclear plants require any access to water at all, and if they do, why must it be ocean?

            (EDITED)

            Heh, me dumb. I do think that nuclear plants should work just fine with an aqueduct, however.
            Last edited by paranoidandroid; December 15, 2001, 03:04.

            Comment


            • Units
              12-8-??
              If spare automated workers are available, they should ALL help clean up pollution as happened in version 1.07, rather than just sending two workers to do the job.

              Last edited by Skanky Burns; December 15, 2001, 01:21.
              I'm building a wagon! On some other part of the internets, obviously (but not that other site).

              Comment


              • Because real life nuclear plants require water to run, but I think they should require simply irregation...

                Comment


                • Bug Fixes

                  - I have had problems with building my spaceship. Once I build my last module there is no way to get the spaceship screen to come up and thus launch

                  - Fix the graphics glitch made by the last patch. The little black box outlines when you operate at a higher resolution

                  Comment


                  • I do not know whether this has been asked or suggested...

                    but I am tired of looking at a city production and the number displayed is for waste+actual production, as opposed to dividing these into to. I do not want to waste time actually counting each and every blue shield in order to see the actual production potential.

                    cheers,

                    Comment


                    • General idea - city improvements

                      Bill3000 said:
                      - allow city improvement to count as a resource in the city it was built (For instance, a Steel Mill could count as a Steel resource)
                      Well, don't bother about adding new resources. Just allow city improvements to provide some of the existing ones, just like in the real world.

                      Suggestions for standard improvements:
                      • Stud - provides Horses, requires Horses (so you can trade for them once for all)
                      • Saltpeter Mill - provides Saltpeter
                      • Charcoal Stacks - provides Coal
                      • Fuel Plant - provides Oil, requires Coal
                      • Rubber factory - provides Rubber, requires Oil
                      • Vineyard - provides Wine, requires Wine, increases happiness

                      They should be rather expensive, but a civ with good infrastructure would need only one.
                      Last edited by Optimizer; December 15, 2001, 16:35.
                      The difference between industrial society and information society:
                      In an industrial society you take a shower when you have come home from work.
                      In an information society you take a shower before leaving for work.

                      Comment


                      • i say no to wonder penalties

                        "not to worry though you can change 5000 tons of bricks into a bronze statue, or the babylonian equivalent of a herbaceous border with no penalty.
                        "

                        I guess its all in the experience.
                        for me....i try to build a wonder(early stage)...some1 beats me to it. Then i rush out and buy a tech so i can build another. I get beaten to that 1. So then i try to build another and get beat..or i have no other options...i lose a ton of production in what is usually my biggest city at that time.

                        Now i agree totally, that realistically it makes no sense you should be able to change wonder production without major penalty.

                        But, i think you should be able to change without cost because the AI cheats!!

                        Now, here, i have no idea if that is really true. It just seems that way by how fast some of the other civs build those wonders.

                        Comment


                        • Unit movement points should vary with the size of maps. This is especially important for sea and air units. Sea unit movement take far too long (compare to reality). Air units cannot attack very deep into large landmasses. However if there were airbases or the ablity to land in allied cities, this wouldn't be a big problem. It is a problem when you have to attack from a carrier.

                          Secondly, although I haven't seen it happen many times in CivIII, I'd like to support doing something to keep older units from beating modern ones. (How long do you think the Taliban would last if they had been armed with spears instead of AK-47s). This brings up a problem that will not likely be fixed with a patch. With the exception of high-tech weapons (planes, carriers) all nations have basically the same weapons. The only difference is the training and skill of the soldier. Something should be done to reflect this in future Civ games.

                          Comment


                          • Originally posted by El_Presidente
                            *Idea*
                            How about Firaxis release a finished game. Y'know one that works. It's all very well releasing a beta version then patching it, but it's not really something you expect a 'respected' (*chortle*) development team to do. I look at the list of bug fixes and improvements there are so many, why could you not have spent a few more weeks in development and fixed before the retail release. It's very sad, I'd have thought that with all the great games Sid has made he'd (and Firaxis) would have the decency to treat their loyal fans with some respect.

                            Every time one of the Firaxis team posts a update everyone thanks them for keeping the community up to date, but I can't help but think, why should people support you when you blatently try to rip them off?

                            Mabye when you've fixed all the problems added some decent scenario support tools and added the MultiPlayer (without extra expense, as promised) I'll consider playing Civ3.
                            El' makes a good point. I dont mind the patches and the fact that the game was released "unfinished". But, I think Firaxis should give us more updates on where the coders are devoting their energies right now, so that we know whats being worked on, and what isn't.

                            And second of all, I think to solve a major problem for Firaxis ... instead of making patches and modifications to the game, as per the request of the community. Why dont they just add to the editor, by making ALL those options and features that people are complaining about "TOGGLE" able. In other words, instead of "hard-coding" it in. Take all the features and put it in the Preferences menu, or in the scenario tools.

                            Eg.

                            Stacked movement On / Off
                            AI free units On / Off
                            Air units bomb ships On / Off

                            etc.

                            Charles.
                            - What we do in life, echos in eternity.

                            Comment


                            • AAAAHHHHHH I cannot kill the Russians!

                              Hey, they should make it possible for you to take cities built on 1-square islands without having to wait for Amphibious Warfare.

                              This game has so many annoyances...good thing you can change a lot of it in the editor.

                              Oh, as a note, I don't think that they should change anything that could be manually changed using a patch. That is, I hope they don't change the mod files I've created at all when I patch civ3. Go ahead and change some of the variables civ uses, but don't mess with my mod files!
                              Yes, I am the King of Babylon.
                              No, you don't have to bow if you don't want to.

                              <~~Balloons are the BEST!

                              Comment


                              • PLEASE bring back Sentry Mode. Why in the world was it ever removed?

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