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  • I guess the spaceship parts built only in a 1 city problem was a
    solution to multiple cities building the same thing (wonders etc) when this isn't allowed as would let you build lots of wonders quickly for example if 5 cities were working on JS bachs cathedral for example..
    not that i've found this error yet

    Comment


    • Re: Thanks Firaxis guys!

      Originally posted by Bad Ax
      1) Editor -- ability to add new civs, techs, units, resources, etc...

      Yes yesyesyes pleasepleasepleaseplease - so that I can make my own modifications and don't have to whine all day instead of actually playing.

      Apart from that I how to see many more patches. Isn't it on the civ3 website itself where they said that they will include features to the editor that the mod community requests?

      The editors in Civilization III are only the beginning. Based on feedback from the mod and scenario community we will make additional improvements and incorporate new features. The editors are just tools, ones that the fan community needs to make meaningful by creating new scenarios with. As those in the 'trenches' of creating new content run into limitations, we'll work on eradicating those barriers. Firaxis is very interested in Civilization III having an active mod community, but need to know where our efforts are best spent. Together we can make Civilization III a potent platform for not only exploring factual history, but also your creativity and interests.

      Well please do so ...

      Comment


      • Originally posted by EnigmaticGod
        Thanks again Magaha!

        "The min and max turns for research are now in the editor, so feel free to change it to whatever you think is more appropriate."

        Yes, feel free to change our shoddy workmanship. We can't actually make the game so there is a standard way of playing. Instead we encourage you to finish the development of the game by moding it and changing the rules in order to tweak the gameplay for us. We would like to thank all our beta testers of apolyton for their cooperation and their hard earned money. Have a problem? Talk to our lawyers.
        You are such an ignorant fukk.

        You complain because you don't like the settings, and then complain when he tells you that you can change them to whatever you want.

        Get the hell out of this forum, dikkhead. You are wasting space here for people that have an interest in the game and are not just here to practice their typing skills.
        "Barbarism is the natural state of mankind... Civilization is unnatural. It is a whim of circumstance. And barbarism must always triumph."

        Comment


        • Editor....

          It would be nice to set production to -1 for certain improvements or wonders. I don't think this is to much to ask. I would like more or have the ability to have more units require certain improvements or wonders. ie: army/military academy The ability to add improvements, units and wonders is a must. Specific starting locations is a must as well.
          Go BIG or go home.

          Comment


          • I don't really care much for any of those fixes or additions, I am playing the game perfectly fine without them, except the air sup of course.

            I advice you to work on the editor, it's only half as good as it should be.

            But since you haven't and I don't get the feeling you will be, I'm leaving. ciao!


            (me waving my hand goodbye in anger)
            be free

            Comment


            • Jeff or Soren Of Firaxis

              05-12-2001 17:58

              Jeff or Soren of Firaxis

              Hey guys,

              i like the changes for the most part from the patch =)

              BUT!

              i have three concerns, id hope you can respond too for me =)

              1. Starting Locations, id really like to be the Americans starting in North America rather than like australia or asia

              2. Disbandment of units, thier is a feature lacking to disban all units of the same type at the same time.. =)

              3. CRUISE MISSILES =P can we make them loadable on ships and actually sink stuff? =)


              Thanks!

              Silver

              Comment


              • It's like giving a child a choice of having a...
                red,
                green,
                blue, or
                purple
                fire truck.

                Some children think that all fire trucks should ONLY be red and if there are any other colors in it, they will throw a fit.

                Others think that a fire truck should be all blue and will whine that others can choose a red one. Blue, they said, it can only be blue, it cannot be red.

                The smart kids will know that fire trucks can come in different colors, perhaps not all red or blue, but a collection that can satisfy more children besides the whining ones that insist on it being only one color.

                But the real smart kids are the ones with a paintbrush that can change it to yellow, if that's their favorite color and to change it back to red, if that suits their mood.

                Comment


                • Originally posted by eMarkM


                  It's a trade off that has to be made between feature set and getting everything perfect and meeting a "carved in stone" deadline.
                  I guess but some of the bugs that they fixed seemed so obvious. I'm sure they were present long before the deadline ever approached and really should have been noticed and addressed at that time.

                  They made excellent choices, IMHO. Cut MP, scenario bells and whistles and the like.
                  I totally agree. I don't play MP and rarely do I play scenarios. I know they will be missed but I'm glad to have the core game. If they do a good job of an expansion pack which included MP and scenarios I won't have too much of a problem buying it provided that it's not too expensive (i.e. any of The Sims expansions ).
                  "To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
                  "One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.

                  Comment


                  • Re: Re: FIRAXIS SUCKS!

                    Originally posted by AustralianJeremy

                    Er - Zapaan, unless Jeff, Dan and Soren were reading carefully in order to pick out sarcasm, I think you just got added to their ignore lists...
                    Had to take the chance, as all the moronic, holier than thou, I'm right they're wrong, posts were just driving me nuts

                    It's a freakin' *GAME* people. Unclench sphincters just a few microns for cryin' out loud.

                    Hopefully they looked past just the title

                    - Z

                    Comment


                    • i read the whole thing and got the same-culture types placed near eachother but did they fix civ starting positions or not?
                      Prince of...... the Civ Mac Forum

                      Comment


                      • Originally posted by Steve Clark
                        It's like giving a child a choice of having a...
                        red, green, blue, or purple fire truck.
                        ....
                        But the real smart kids are the ones with a paintbrush that can change it to yellow, if that's their favorite color and to change it back to red, if that suits their mood.
                        Word; and all we have to do is press a button to make it suit our tastes.

                        A word about your sig, there, though: See, you'll find plenty of people saying they didn't spend enough resources on "art"... (how many people yellin' about wonder movies?! quite a few).. can't have it both ways. The fact is, in the end, they really just didn't have the resources to make this game as wonderful as everybody wanted it to be within the time allotted (and chances are the developers didn't have much say in how much time that was), so they tried to compromise. I think they did fine, in the end.
                        kmj

                        Comment


                        • Originally posted by d_dudy
                          i read the whole thing and got the same-culture types placed near eachother but did they fix civ starting positions or not?
                          if you read this whole thread, (which granted is quite big by now), you'd see the answer is NO. there does seem to be a workaround... someone posted it somewhere.
                          kmj

                          Comment


                          • Jeff or Soren,

                            Just occurred to me. Are you aware of the pollution-production bug? I don't see a fix in this patch list.

                            -Sev

                            Comment


                            • You are such an ignorant fukk... etc...
                              HAHAHAHAHAHAHAHAHAHAHA
                              ROFLMAO

                              Ahem... sorry, that tickled me somewhat.
                              It was the typing skills part more than anything else.
                              "Five hundred years of democracy and peace, and what has it produced? The Cuckoo Clock... goodbye Harold"

                              Comment


                              • Originally posted by Doti
                                Does that mean my ships can't sail into ocean squares at all? or that they just can't end their turn on an ocean square?
                                You CAN move on ocean squares, but your galley stands a 50% risk of sinking the next turn.

                                Originally posted by Pyrodrew
                                Agreed. Great Lighthouse went from being a GREAT wonder before the patch to being the piece of crap it was in Civ2 again. Sail on only sea squares... that & 25cents will get me a bag of potato chips.
                                They should perhaps reduce the shield-costs for the great lighthouse wonder from 400 to 300 shields. Or you can do it yourself through the editor.

                                Comment

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