Re: Should production shields acumulate like in SMAC?
AFAIK, in SMAC only the first ten surplus shields were transferred to the next unit/improvement. The rest was lost, too. (Ten shields corresponded to the cost of the cheapest unit, BTW.)
To avoid multiplayer micromanagement nightmares in Civ3 (that is, while still providing multiplayer ), this SMAC feature is a must. I´d even suggest that any surplus shields in excess of ten should be converted to gold according to the player´s current ability to produce 'wealth' (i.e. in a ratio of 1:8 or 1:4).
Originally posted by Zealot
In SMAC you could have production shields accumulated to the next unit/improvement. In Civ 3 all the surplus is lost.
In SMAC you could have production shields accumulated to the next unit/improvement. In Civ 3 all the surplus is lost.
To avoid multiplayer micromanagement nightmares in Civ3 (that is, while still providing multiplayer ), this SMAC feature is a must. I´d even suggest that any surplus shields in excess of ten should be converted to gold according to the player´s current ability to produce 'wealth' (i.e. in a ratio of 1:8 or 1:4).
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