poll: is culture assimilation too strong?
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Culture Poll
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Culture Poll
422Captured cities defect too easy7.11%30Peacetime culture assimilation is too strong1.90%8Combat is too random6.16%26Bombardment cannot kill ships7.58%32Planes cannot kill ships/ships cannot shoot back at planes10.43%44Worker management is tedious5.45%23AI's abuse of borders10.19%43AI plopping cities in the center of your empire8.29%35New cities get their 1x1 border, even if culture should give border to another civ3.55%15The tech tree is messed up4.03%17Resources are too scarce.3.08%13Corruption is way too high9.95%42Space race has been made less interesting4.03%17Diplomatic victory less interesting6.87%29No MP wiht release4.74%20Too many bugs6.64%28The Civ3 world is one where stealth bombers are unable to sink galleons, Man-O-Wars are a powerful counter to battleships, and knights always come equipped with the AT-S2 Anti-Tank Sword.
The Simwiz2 Combat Mod Version 2.0 is available for download! See the changes here. You can download it from the CivFanatics Thread or the Apolyton Thread.Tags: None
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The biggee is corruption. It isn't so much that corruption is too high, as it is that too little can be done about it. My main issue related to culture is the player can't tell how close his or another civ's cities are to jumping and can't be sure what measures will offset this. Some of the choices in the poll are actually strategic choices for the player, in there, more or less, on purpose. If you want sealed borders and no interloping cities, fight for it. Not worth a war? That's a choice on your part, not a bug.No matter where you go, there you are. - Buckaroo Banzai
"I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author
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This poll is disturbing, because Civ3 has so much negative criticism, although, it is rightfully so.However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.
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Originally posted by Dissident
I voted for planes not being able to destroy ships. I think the programmers should be forced to watch the crappy movie pearl harbor continously for the next 30 days.
they should also read more about sitting bull v. caster and make horseman able to kill modern armor
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Very odd. I saw this post and thought 'right, we'll select all of them'. But at every one I considered and thought 'Not really' or 'I've learned work around it or live with it'. In the end I selected none of them.
RobertA strategy guide? Yeah, it's what used to be called the manual.
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Originally posted by Blaupanzer
The biggee is corruption. It isn't so much that corruption is too high, as it is that too little can be done about it. My main issue related to culture is the player can't tell how close his or another civ's cities are to jumping and can't be sure what measures will offset this. Some of the choices in the poll are actually strategic choices for the player, in there, more or less, on purpose. If you want sealed borders and no interloping cities, fight for it. Not worth a war? That's a choice on your part, not a bug.
RobertA strategy guide? Yeah, it's what used to be called the manual.
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