By Unnamed
Firaxis Games
One of the enduring strengths of the Civilization franchise has been its ability to be customized by the fans. It's really a matter of 'resolution'. Whereas the developers of the core game take upon themselves the challenge of surveying the entirety of human history, the fans can render specific periods of time in as much detail as they can muster. This versatility is a real marquee feature, transforming a title about mankind's civilizations into a gaming construction kit for any setting imaginable.
When we approached the editing tools for Civilization III, we were determined to offer a contemporary customization environment. In previous incarnations of this franchise, users were capable of making radical changes to the game systems, but often needed to locate and edit text files to do so. In Civilization III these changes are still possible, but can now be made within an application that follows the interface rules of standard Windows programs. This editor not only allows you to alter game elements such as advances, civilizations, units and wonders (to name a few), but also includes a robust map editor. Using the editor, users are empowered to create scenarios that we never dreamt of during development.
The editors in Civilization III are only the beginning. Based on feedback from the mod and scenario community we will make additional improvements and incorporate new features. The editors are just tools, ones that the fan community needs to make meaningful by creating new scenarios with. As those in the 'trenches' of creating new content run into limitations, we'll work on eradicating those barriers. Firaxis is very interested in Civilization III having an active mod community, but need to know where our efforts are best spent. Together we can make Civilization III a potent platform for not only exploring factual history, but also your creativity and interests.
Well, I'm still looking...
Also, has anyone noticed that they seem to have stopped answering questions?
YOU ASKED - WE ANSWERED!
Latest questions
11/09/2001 edition: Armies, Embassies, Corruption, and Mobilization
10/19/2001 edition: Air units, espionage, world map, and playing peacefully
9/28/2001 edition: Lots of Editor tidbits, Windows XP, and World Sizes
9/14/2001 edition: More Governors, Multiplayer, Top 5 Cities, and Victories
8/22/2001 edition: Governors, Music, Armies, and Windows 2000
8/08/2001 edition: Pillaging, City View, Unit Support, Mac Talk
5/11/2001 edition: Dan Quayle, Settler Surveying, and the City View
4/06/2001 edition: Terrain Improvements, Borders, Advisors
3/01/2001 edition: Terrain, Retreating from Combat, Replay
1/19/2001 edition: Culture, Diplomacy, and Custom Units
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