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  • Hmm...


    By Unnamed
    Firaxis Games

    One of the enduring strengths of the Civilization franchise has been its ability to be customized by the fans. It's really a matter of 'resolution'. Whereas the developers of the core game take upon themselves the challenge of surveying the entirety of human history, the fans can render specific periods of time in as much detail as they can muster. This versatility is a real marquee feature, transforming a title about mankind's civilizations into a gaming construction kit for any setting imaginable.

    When we approached the editing tools for Civilization III, we were determined to offer a contemporary customization environment. In previous incarnations of this franchise, users were capable of making radical changes to the game systems, but often needed to locate and edit text files to do so. In Civilization III these changes are still possible, but can now be made within an application that follows the interface rules of standard Windows programs. This editor not only allows you to alter game elements such as advances, civilizations, units and wonders (to name a few), but also includes a robust map editor. Using the editor, users are empowered to create scenarios that we never dreamt of during development.

    The editors in Civilization III are only the beginning. Based on feedback from the mod and scenario community we will make additional improvements and incorporate new features. The editors are just tools, ones that the fan community needs to make meaningful by creating new scenarios with. As those in the 'trenches' of creating new content run into limitations, we'll work on eradicating those barriers. Firaxis is very interested in Civilization III having an active mod community, but need to know where our efforts are best spent. Together we can make Civilization III a potent platform for not only exploring factual history, but also your creativity and interests.

    Well, I'm still looking...

    Also, has anyone noticed that they seem to have stopped answering questions?


    YOU ASKED - WE ANSWERED!

    Latest questions

    11/09/2001 edition: Armies, Embassies, Corruption, and Mobilization
    10/19/2001 edition: Air units, espionage, world map, and playing peacefully
    9/28/2001 edition: Lots of Editor tidbits, Windows XP, and World Sizes
    9/14/2001 edition: More Governors, Multiplayer, Top 5 Cities, and Victories
    8/22/2001 edition: Governors, Music, Armies, and Windows 2000
    8/08/2001 edition: Pillaging, City View, Unit Support, Mac Talk
    5/11/2001 edition: Dan Quayle, Settler Surveying, and the City View
    4/06/2001 edition: Terrain Improvements, Borders, Advisors
    3/01/2001 edition: Terrain, Retreating from Combat, Replay
    1/19/2001 edition: Culture, Diplomacy, and Custom Units
    "Five hundred years of democracy and peace, and what has it produced? The Cuckoo Clock... goodbye Harold"

  • #2
    Not surprised that they have stopped answering questions for now. The main purpose of the QAs were to generate interest in the game while the game was still in development. Now that the game is out, there is little point in repeating what the players can find out themselves.

    Comment


    • #3
      First, in the months BC (Before Civ3 was released), everyone was complaining that the game wasn't already released. If you've been around these forums for awhile, you know that.

      Then the game gets released, and with a little time to encounter "problems, bugs, etc." everyone is complaining about the quality.

      Infogrames may have had an agenda/schedule, but they adjusted that at least once -- Is it possible that Infogrames didn't display further flexibility due to everyone clamoring for them to release it "now"?


      Advice: Show a little patience, trust that Firaxis is not here because they are working on the patch. Enjoy the game as it is, making appropriate adjustments to your play style and expectations until the patch comes out. Then it will be time for another cycle of complaining and waiting.

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