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Gee, relocating air units is TEDIOUS.

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  • #16
    Not that bad

    MOving airforces in Civ2 was worse, since the transfer rate was not infinate. In fact, if all the units are going to the same city, it's rather simple. Activate your bombers; usually the computer will activate all the air units at the same time. Scroll the map to be over the new base, and just hit Ctrl-R. The first bomber will follow the order- at this point, the new bomber is activated (just look at the mini-window) Hit the button again, and that's it, no need to scroll back to the original city at all. I have had to retransfer 30 bombers, and it was quicker than most times in civ2. There are little ways of managuing tedium that make things go alot faster.
    If you don't like reality, change it! me
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    • #17
      Originally posted by Calorman
      You're an idiot. You ask the guy how it can be done better (despite the fact that several people have already mentioned stacking) and then answer the question yourself in the second paragraph!
      Originally posted by Kolyana
      Because, quite simply, my sugegstion is exactly the same as what we have all been asking for ... stack movement. I'm not going to re-iterate what has been said a gazillion times.
      We are talking about two different things, Calorman (and Kolyana). Unlike Civ-2, moving around (relocating) air-units in Civ-3 is done instantly, by clicking on target city-squares. That makes a whole lot of difference. Moveable bomber/fighter-stacks would be totally pointless.

      The ONLY way to speed up this instant relocation-process, is to activate, lets say 10 bombers located in 10 different cities - then having them all simultaneously beamed over to the final target city. The same thing could be done with land-units, once all your cities are railroad-connected with each other.

      I think above is a brilliant idea, but it has nothing to do whatsoever with stacking units on top of each other, then moving around those stacks. The latter method is only meaningful when it comes to moving around "non-beamable" units, like naval vessels and land-units in pre-modern times, before all cities have been fully railroad-connected with each other.

      So both above methods are really needed. Dont you guys agree?
      Last edited by Ralf; December 1, 2001, 15:41.

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      • #18
        don't build air units, just use modern armor to crush your enemies
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        • #19
          Really, how many modern armors do you use to take a metropolis.

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          • #20
            Originally posted by Rust
            Really, how many modern armors do you use to take a metropolis.
            If they all have veteran status and in full health, one can get away with 3-5 units at best - even if the city have some fortified mech.infantrys within its walls.

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            • #21
              My favourite way of moving air units (and other long haul moves between cities) is Ctrl-Shift-G.

              It doesn't do away with having to move each unit individually but it speeds up the process, especially when moving air or sea units across oceans, though I wish the destination city list was a little more easily navigable by keyboard.

              Anyway, it beats manual relocation for me, though I do sometimes forget which city I'm heading for. :-)

              Cyngorra

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