I think you can check both "offense" and "defense" for the same unit. That hopefully means the AI would consider that unit when building for either purpose.
Part of the problem is also that the rules system treats "obsolete with" and "upgrades to" as the same thing. So, if a unit doesn't upgrade it never becomes obsolete (as far as the governors are concerned), either. Also, because of the resource system as currently implimented it needs to let you build obsolete stuff if you can't build the later stuff for lack of resources. I think that if you make every pre-modern unit upgradable it will stop making obsolete units buildable except where the resources are lacking to build whatever it upgrades to.
Once the editor is improved such that units can readily be added, I plan to create some sort of basic no-resource unit in every combat era, to which all infantry units of the previous era will upgrade, and from which you can upgrade to the current front-line resource-using infantry unit for that era. I will probably make these what you can draft, too. Pre-20th Century, I'll probably have some sort of mounted unit like that in every era as well, which requires only horses. I believe that this will cause the governors to stop building units from the previous era at all, and build less effective no-resource current unit in the absence of resources rather than build stuff from ages gone by. It should also address concerns about being resource-screwed if a proper combat effectiveness gap is created between the eras (if you have antiquated units because you lack the technology, not just the resources, then you should get the chop).
It may also work to create very expensive no-resource versions of units, have them obsoleted by the resource-using version, and I think it would then let you build the no-resource version only if the resource-using version is unavailable due to lack of resources.
In summary, if it works like I think, in any combat era, if you have the resources you'll be able to build the good stuff but if you lack the resources you will have a choice - build "poor man's" units which are significantly less effective than the good stuff (but still better than any obsolete stuff), or build very expensive units which are as good (or almost as good) as the good stuff but at 3 times (or so) the price.
Part of the problem is also that the rules system treats "obsolete with" and "upgrades to" as the same thing. So, if a unit doesn't upgrade it never becomes obsolete (as far as the governors are concerned), either. Also, because of the resource system as currently implimented it needs to let you build obsolete stuff if you can't build the later stuff for lack of resources. I think that if you make every pre-modern unit upgradable it will stop making obsolete units buildable except where the resources are lacking to build whatever it upgrades to.
Once the editor is improved such that units can readily be added, I plan to create some sort of basic no-resource unit in every combat era, to which all infantry units of the previous era will upgrade, and from which you can upgrade to the current front-line resource-using infantry unit for that era. I will probably make these what you can draft, too. Pre-20th Century, I'll probably have some sort of mounted unit like that in every era as well, which requires only horses. I believe that this will cause the governors to stop building units from the previous era at all, and build less effective no-resource current unit in the absence of resources rather than build stuff from ages gone by. It should also address concerns about being resource-screwed if a proper combat effectiveness gap is created between the eras (if you have antiquated units because you lack the technology, not just the resources, then you should get the chop).
It may also work to create very expensive no-resource versions of units, have them obsoleted by the resource-using version, and I think it would then let you build the no-resource version only if the resource-using version is unavailable due to lack of resources.
In summary, if it works like I think, in any combat era, if you have the resources you'll be able to build the good stuff but if you lack the resources you will have a choice - build "poor man's" units which are significantly less effective than the good stuff (but still better than any obsolete stuff), or build very expensive units which are as good (or almost as good) as the good stuff but at 3 times (or so) the price.
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