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No! I don't want to build a galleon!

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  • No! I don't want to build a galleon!

    Does the AI have a tall ships fetish, or what? I'm happily trying to build an interplanetary starship, and propping up offshore platforms here and there. The AI, however, keeps deciding it wants to recreate "Mutiny on the Bounty".

    Is there any way of retiring obsolete units?
    The genesis of the "evil Finn" concept- Evil, evil Finland

  • #2
    just build another type of ship...the govenors are a joke in this game
    Boston Red Sox are 2004 World Series Champions!

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    • #3
      Or wait until later and the Governors want to build nothing but bombers... Kind of hard to win a game by bombardment only...

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      • #4
        God, tell me about it. I just played a game in which I told the governors *not* to build any type of unit ... no air, no sea. I applied it to all cities.

        Next turn? 3 fighter jets.

        Hmm, I think. Odd.

        I double checked governor settings, made sure they were not to build jets.

        Next turn? 3 more jets and 3 bombers.

        Next ... bombers, jets and Privateers (ARGH!) ...

        Then more fighters, fighters, fighters ...

        I had fighters up the gazoo ...

        I actually came to the conclusion that in high resource cities, spare resources were used to build these smaller units. I could come up with no reason why this cack was being churned out.
        Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

        ~~ Shamelessly stolen from someone with talent.

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        • #5
          The sad thing about it is you know the AI civs dont overrule THEIR governors.

          Great here comes 10 more Frigates to bombard my Battlewagons.
          Die-Bin Laden-die

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          • #6
            LOL! You guys have it easy. Try playing as the Persians. You'll be using some cities to build Stealth Bombers and others to build Modern Armor and the damned game will ALWAYS try and build Immortals. Don't get me wrong...they were a great unit...FIVE THOUSAND YEARS AGO!!! CivII eliminated the building of obsolete units and I wouldn't have a problem with that here either... Galleons...LOL!

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            • #7
              Same thing for my Roman Empire. Let's not build any mechanized infantry or tanks, let's churn out legion after legion after legion after legion...

              Yet ANOTHER example of why this game is more of a chore than a pleasure...

              Venger

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              • #8
                I am not sure but I think I read here that you can edit the rules so as to make galleys and immortals etc. obsolete with new units: ironclads and riflemen. But if you don't have the resources to build ironclads, etc. you will be screwed completley.

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                • #9
                  Originally posted by Evil_Eric_4
                  The sad thing about it is you know the AI civs dont overrule THEIR governors.
                  Great here comes 10 more Frigates to bombard my Battlewagons.
                  Agreed! This is by far the worst. Although it slows down the game, I can turn off my governors.

                  Yet, battlewise the AI becomes a joke when you have infantry & an AI Superpower declares war on you only to send... Jaguar Warriors! Then later I saw pikemen... I had to look at the date to make sure I wasn't confused. This makes it quite obvious that the AI has no capabilities to upgrade units. Why should I be allowed to upgrade units if they cannot? It also makes Leonardo's Workshop pretty useless to the AI. Poor AI.

                  Hopefully, the patch will address this.

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                  • #10
                    Originally posted by Pyrodrew
                    It also makes Leonardo's Workshop pretty useless to the AI. Poor AI.
                    oooh, I didn't think of that.

                    It's pretty funny.

                    ER

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                    • #11
                      Originally posted by Archmage
                      LOL! You guys have it easy. Try playing as the Persians. You'll be using some cities to build Stealth Bombers and others to build Modern Armor and the damned game will ALWAYS try and build Immortals. Don't get me wrong...they were a great unit...FIVE THOUSAND YEARS AGO!!! CivII eliminated the building of obsolete units and I wouldn't have a problem with that here either... Galleons...LOL!
                      Yep, it kept trying to make freakin' Immortals in every single city, all the way until I discovered the Marines. Only THEN it started wanting to make marines instead in some cities.

                      But at least the Immortals are a half-decent unit until the late middle ages, depending on how backwards you kept your opponents. If you think the Persians were bad, try the Greeks. It kept trying to make longbowmen all the way to the late 20'th century.

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                      • #12
                        The game seems to make a unit obsolete after you have ditched all instances of that particular unit and an upgrade exists. IE, the galleon unit will be scrapped after you have disbanded or upgraded all galleons to transports. The governor(s) will catch up, prolly deciding that your fleet is desperately lacking 10000 submarines

                        I think scrapping does not work for Immortals because there's no upgrade to Immortals.

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                        • #13
                          Tactical Nuke production is followed by..... Warriors!
                          GFG!"££$!"£$!"@$!:@$£"!$"£@
                          Think I'm gonna stand outside Infogrammes HQ and burn meh bra.
                          LoG home page|LoG forums|FBD home page
                          larchy@tiscali.co.uk|ICQ

                          Spectemur agendo

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                          • #14
                            All of which points to a glaring game mechanism defect -- only hit points/defense points/mobility points count in Cv3 warfare not unit type. Gadzooks!

                            Incidently - some of the NA Afghan soldiers attack(ed) on horseback. An AK can make mincemeat of a horse even if the horse has more hit points than a man.

                            Obsolete units need to be removed from the game.

                            However - the resource engine makes that likelihood - unlikely - since some modern units cannot be made without certain resources.

                            I'm sure that there is a solution to that problem just as I'm sure that the game was taken away from the programmers too damned soon! We can blame ourselves for that.
                            'Meddle not in the affairs of dragons
                            For thou art crunchy
                            And go well with ketchup.'

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                            • #15
                              Actually, Elowan, THAT would at least make sense. However, the screw-up in the Civ 3 engine is that it makes no sense at all.

                              E.g., I already have Infantry, but the AI governors desperately want to make Immortals for the Persians or Longbowmen for the Greeks. Ahem. Why? Check the stats on Infantry. It has more offense AND defense than either the Immortals or the Longbowmen, the same HP, and the same movement. If I want to attack someone, the Infantry can not only hit the enemy's cities harder than Longbowmen, it also doesn't need any escort like those 1 def Longbowmen do.

                              From where I stand, it looks like the only kind of logic it applies is: you need this many defensive units, this many offensive units, this many artillery units, etc. So since my Infantry is horde of "defensive" units, it tries to make some "offensive" ones too... Which brings us to Immortals and Longbowmen.

                              But again, it doesn't check that the defensive units I already have are far more suited for offense, too, than what it's trying to create.

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