Yeah. Why?
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Why do the AI ignore my ZOC even with a fortress?
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Sorry I can't help ... I have this same problem Grrrrr
Maybe it goes along with the rest of AI cheating - their irrigation producing extra food before they switch out of Despotism, and the corruption stuff ....
Cheers ... Lets make the best of it i guess :
~Alex"Nothing exists except atoms and empty space; everything else is opinion"
-Democritus of Abdera
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one word: broken... =("Mal nommer les choses, c'est accroître le malheur du monde" - Camus (thanks Davout)
"I thought you must be dead ..." he said simply. "So did I for a while," said Ford, "and then I decided I was a lemon for a couple of weeks. A kept myself amused all that time jumping in and out of a gin and tonic."
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Originally posted by Dissident
I didn't think there was a ZOC in this gae.
Basically, if an enemy enters your zone of control then you get to automatically attack it ... BUT only if 2 situations are true:
1) you are in a fortress
2) your unit is capable of doing so (look in the civlopedia for details on which units can)
Broken sounds right now to
OH well ... maybe it'll be fixed ...
Cheers!
~Alex"Nothing exists except atoms and empty space; everything else is opinion"
-Democritus of Abdera
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Well, i have a rifleman in a fortress, and he just looks the landscape in the middle of a war.Roman: Civilization belongs to the civilized. Attila: It belogs to those who have the power to conquer it. Me: Nope, it belongs to me. Coz ive paid 50 bucks and it has a 30 days satisfaction guarantee.
Asesino_Virtual
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from the manual
Like it say's in the manual....
Zones of control: The idea that any unit can interdict the terrain squares that surround it has been discarded. This means that units of different nationalities can move freely around among each other. However, the idea that some military units can take advantage of their speed and the proximity of an enemy unit remains.These units can launch an attack on any enemy unit foolish enough to pass through an adjacent terrain square.
from pages 43-44
Zorkk
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Re: from the manual
Originally posted by Zorkk
Like it say's in the manual....
Zones of control: The idea that any unit can interdict the terrain squares that surround it has been discarded. This means that units of different nationalities can move freely around among each other. However, the idea that some military units can take advantage of their speed and the proximity of an enemy unit remains.These units can launch an attack on any enemy unit foolish enough to pass through an adjacent terrain square.
from pages 43-44
Zorkk
Also, i says that if you are in a fortress that no matter what unit you are, you gain the ability ... but it won't work either ...
Thus our problem ..
Cheers
~Alex"Nothing exists except atoms and empty space; everything else is opinion"
-Democritus of Abdera
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Alexander, you know under despotism you can still get more than 2food, etc. per square right? I mean if you produce 3 you get 2. If you produce 4 you get three. I wasn't sure if you meant the computer got all 3 or all 4. Despotism just subtrancts 1 for everything over 2.
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ZOC makes me sad
folks, I've had FORTRESSES filled with TANKS, and they still didn't seem to make opportunity attacks.
However, I have seen (rarely) opportunity attacks happen.
So my theory is that one or two things are happening:
1) There is a goofy bug preventing ZOC's from working as described.
2) There is an intentional limitation to ZOC's. But no one knows what it is, it's not in the manual, and it happens the vast majority of the time (in which case it should change).
ER
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