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Civ3, major disappointment. It's "ordinary".

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  • #16
    Originally posted by yin26
    When people start chanting for Civ4 just a few short weeks after Civ3 is released, you know what you have on your hands.
    Keep chanting. With the whiney brats at this board they'd be lucky to get an expansion pack! This place is a disgrace. At least 70% of the threads are B!tch threads. Not constructive threads just whine, whine, whine. All these people asking for this and that but not one saying how it could be implimented or balanced. It's pretty easy to complain but it's a lot harder to step up to the plate and offer constructive criticism. What I mean by that is criticism that says exactly how you would solve the problem. Not just I hate UU. The turns are too long when I play with 16 civs. There is no MP.
    1) UU: What would you do then? Not include them. Then people will ***** about Civ3 being Civ 2.5. What else?
    2) The turns are too long with 16 civs: Well what are you going to do about that? Optimize the code? How? Tell me? You could say Firaxis could just have made it for 16 Civs out of the box. But then what? Then the requirements for the game would be a lot higher and you've just cut out a large part of the buying public. How are you going to address that and still make a profit?
    3) MP: How would you program MP? What exactly would you do to avoid complaints from previous MP Civ games? Comon?

    Think about it. I'm sure Firaxis wanted to make a great game. I think they did. BUT it's a lot harder than it looks to impliment/program all these "great" and "revolutionary" ideas into a game and make it work.
    "To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
    "One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.

    Comment


    • #17
      That's just a silly statement. So, according to you, no-one's allowed to make any criticisms of Civ3? No-one's allowed to voice their opinion unless it's positive? Gimme a break.
      you can't read ?????
      A silly opinion is something like when I say that a car is ugly because it's red, WHILE THE CAR IS BLUE.

      so is saying that civ3 is ordinary because there are only 2 new things, while there are about 10 new things.

      I didn't say anything about that criticism must be positive.
      You make things up my friend and you read stuff in my message that I didn't put into it.
      Formerly known as "CyberShy"
      Carpe Diem tamen Memento Mori

      Comment


      • #18
        Originally posted by CyberShy


        you can't read ?????
        A silly opinion is something like when I say that a car is ugly because it's red, WHILE THE CAR IS BLUE.

        so is saying that civ3 is ordinary because there are only 2 new things, while there are about 10 new things.

        I didn't say anything about that criticism must be positive.
        You make things up my friend and you read stuff in my message that I didn't put into it.
        it is hard to decide whether to continue arguing with the whining crowd or to let them go. somehow i always think that a poor soul might browse this boards and be convinced that civ3 is the worst game since outpost.

        another part of the crowd that absolutely enrages me are attention seekers. those who three times declared solemnly that the game is broken, that they returned it to the shop, that the combat sucks, that they deinstalled it, only to come back with a couple of more 'wise' whines about this and that. jeff morris was actually right. these communities thrive on discontent.

        Comment


        • #19
          Re: Civ3, major disappointment. It's "ordinary".

          Count Brass,
          either you didn't play the game or you don't know the differences.

          - culture
          Yes.

          - diplomacy mixed with trade
          That's a side-effect of the introduction of ressources, and in fact the diplomacy system is a step backward compared to AC one.

          - luxerious system
          Luxuries are another kind of ressource.

          - settler system (anti ICS)
          - workers
          That comes straight from AC (colony and terraforming units).

          - air combat
          - roads mixed with trade
          Right.

          - great leaders
          You could add "armies" in the sense that armies in Civ3 are quite different than CTP ones. But let's serious, both leaders and armies are gadgets that add nothing to the game. Could as well get rid of them.

          - minor wonders
          Yes. Good idea.

          - capturing workers / settlers
          It's from CTP (remember slavers ?).

          - bombarding
          - faster units can leave combat
          Both from AC, and bombarding from CTP too.

          - colonies
          Useless. Saving 1 pop just to create a city that don't grow nor generate culture border and that disappear as soon as it's inside another culture borders is useless. Rather build a junk city in order of having a firm grip on the ressource.

          - airports harbors mixed with trade
          That's the same thing than using road for trade. A great idea but don't quote it twice.

          Unique units are nice, no more no less. You can turn it off if you dislike it.

          1) UU: What would you do then? Not include them. Then people will ***** about Civ3 being Civ 2.5. What else?
          UU are just crap. They COULD be good, but IF THEY WOULD HAVE MADE THEM UPGRADABLE TO AND FROM !!!
          What's the point of having a UU if this unit is a BURDEN rather than a gift ???
          French unit is the best example to see where the thing is just stupid : you can't upgrade your pikemen to musketeers, and can't upgrade your musketeers to riflemen. It means that the UU which is supposed to give an edge to the French force them to either rebuild entirely their defense twice, either to skip Musketeers and spend all the middle-age era with pikemen.
          No need to say that as soon as I saw that, I came to the editor and make UU upgradable to and from. Stop the madness.
          Science without conscience is the doom of the soul.

          Comment


          • #20
            Re: Re: Civ3, major disappointment. It's "ordinary".

            Originally posted by Akka le Vil
            UU are just crap. They COULD be good, but IF THEY WOULD HAVE MADE THEM UPGRADABLE TO AND FROM !!!
            What's the point of having a UU if this unit is a BURDEN rather than a gift ???
            French unit is the best example to see where the thing is just stupid : you can't upgrade your pikemen to musketeers, and can't upgrade your musketeers to riflemen. It means that the UU which is supposed to give an edge to the French force them to either rebuild entirely their defense twice, either to skip Musketeers and spend all the middle-age era with pikemen.
            No need to say that as soon as I saw that, I came to the editor and make UU upgradable to and from. Stop the madness.
            well, venger et alia constantly claim that the combat is broken. why not keep musketeers then...if pikeman can kill tanks (allegedly), then a musketeer could certainly knock out modern armor

            just turn UU off in the setup screen. it is that easy actually,I find my UUs wasted in a first major war after i get them and i have only a handful left. so yes, it is a tradeoff, as it should be.

            Comment


            • #21
              Re: Re: Re: Civ3, major disappointment. It's "ordinary".

              Originally posted by LaRusso
              just turn UU off in the setup screen. it is that easy
              AFAIK, you can't turn off the UU. You can turn off ALL the civ-specific stuff, but not the UU only. And I like the civ-special abilities.
              But well, UU is supposed to give an edge, so I don't see why they could not be upgraded to and from. Just make sense.
              So here is the editor.
              Science without conscience is the doom of the soul.

              Comment


              • #22
                Putting the cart before the horse....

                That is a bit of a problem with several of the UUs, isn't it? England would not have had such a fine navy if they were situated where Austria is. The Roman Legions would not have developed without large deposits of Iron handy. And, of course, the Iroquois didn't even have horses until Europeans brought them over, and even then they were not particularly fond of them (at least not to the extent of the Apache, for example).

                Perhaps instead of UUs, or in addition to them, there should have been SUs, or Super Units. SUs could have been available to all Civs and have been dependent on the presence of a strategic resource being within a city's borders. For example, a city with Iron in it's borders could build Super Swordsmen with an attack of 4 vice 3. This would reflect the successful explotation of nearby abundant strategic resources.

                Or whatever. But I agree, it seems pointless to give the Chinese a UU that arguably would never have developed without the presence of a large number of horses within their territory when their Civ doesn't even have access to any. Which happened to me once, btw. The English had the only horses on Pangea, and they were buried deep within their territory. I managed a trade with the English to get some, but war broke out between us before I could even build 3 Riders. I was overrun by English knights, with not a single English ship in sight. Oh, well....

                Comment


                • #23
                  I bought CTP of course, like any civ fan (well maybe some of the fanatic purist wierdos didn't) and I quite liked it ... but I didn't thrash it like I thrahsed Civ I and II. It got deleted after a few months, don't know why.

                  I quite like the unique units; so what if it's not justified in a historical sense a lot of other stuff in Civ never has been justified (like one year to move a unit from one half of a continent to another with railroads). Personally I'd get very annoyed playing Civ II and seeing the goddamn Chinese with Phalanx units. It is infinitely more preferable, IMHO, to see the Hoplites with Greece and Greece alone, WHERE THEY BELONG.

                  I think unique units are also a great edge when its their time to shine; again; look at the Hoplite (I ALWAYS play Greece; always have, always will): you get the equivalent of the PIKEMAN from the start of the game ... you are defensively one up on everyone else for a LONG time.

                  UU's are actually one of the non-problems I have with Civ 3 ... but boy do I have problems with the game on a whole

                  Comment


                  • #24
                    Originally posted by Simpleton


                    Keep chanting. With the whiney brats at this board they'd be lucky to get an expansion pack! This place is a disgrace. At least 70% of the threads are B!tch threads. Not constructive threads just whine, whine, whine.
                    And that doesn't, you know... make you wonder? If so many of us "whine" about this game, maybe, just maybe there's something wrong with it? Maybe it's not this place that's a disgrace, maybe the disgrace is that Firaxis didn't make a new game, but just made us pay for a re-release.

                    Yes, it has some "new" stuff, but guess what? It's insignifficant. It doesn't matter if it's 2 new things, or 10 new things, as long as half of them are _minor_ tweaks to what existed already in Alpha Centauri, and the other half are just broken. Gee, that's such an improvement. I'd have taken _one_ fundamental change that actually works, instead of 10 minor tweaks that you wouldn't even notice unless told about.

                    And yes, I actually HOPE that if some poor soul wanders on this board, they'll get the idea to keep their money instead of buying this crap. They can get Call To Power 2 instead. It should be like 10 bucks from the bargain bin by now. It has everything that Civ 3 has, and a lot of extra stuff that Civ 3 doesn't have. (E.g., an economic model that makes 10 times more sense than Civ 3's model. E.g., wonders and discoveries that actually make sense, not using the pyramids as a giant granary. E.g., units that have different upkeep and hit points, based on whether they're mobilized for war or kept in reserve. Etc, etc, etc.)

                    Comment


                    • #25
                      Originally posted by Moraelin


                      And that doesn't, you know... make you wonder? If so many of us "whine" about this game, maybe, just maybe there's something wrong with it? Maybe it's not this place that's a disgrace, maybe the disgrace is that Firaxis didn't make a new game, but just made us pay for a re-release.

                      Yes, it has some "new" stuff, but guess what? It's insignifficant. It doesn't matter if it's 2 new things, or 10 new things, as long as half of them are _minor_ tweaks to what existed already in Alpha Centauri, and the other half are just broken. Gee, that's such an improvement. I'd have taken _one_ fundamental change that actually works, instead of 10 minor tweaks that you wouldn't even notice unless told about.

                      And yes, I actually HOPE that if some poor soul wanders on this board, they'll get the idea to keep their money instead of buying this crap. They can get Call To Power 2 instead. It should be like 10 bucks from the bargain bin by now. It has everything that Civ 3 has, and a lot of extra stuff that Civ 3 doesn't have. (E.g., an economic model that makes 10 times more sense than Civ 3's model. E.g., wonders and discoveries that actually make sense, not using the pyramids as a giant granary. E.g., units that have different upkeep and hit points, based on whether they're mobilized for war or kept in reserve. Etc, etc, etc.)
                      Amen

                      Comment


                      • #26
                        I think some of you are forgetting an important improvement: the AI. I have not been playing for long, but it definitely feels better than civ 2 or AC. When there is no MP, worthy artificial opponents are terribly important.

                        Just my 2 gold / turn.

                        Comment


                        • #27
                          Originally posted by Sarevok
                          I think some of you are forgetting an important improvement: the AI. I have not been playing for long, but it definitely feels better than civ 2 or AC. When there is no MP, worthy artificial opponents are terribly important.

                          Just my 2 gold / turn.
                          Well, dunno, the AI _really_ didn't impress me. The pathfinding does seem to be better, but otherwise... It feels like just a tweak to the building priorities. The AI still cheats like a pig, instead of actually using strategy.

                          Besides, on the very second game I played I've managed to produce the most screwed up world war imaginable, where everyone was fighting everyone, including their allies' allies. Like Russia is allies with England, England is allies with France, but France is fighting Russia. France is allies with the Iroquois, but the Iroquois are finghting England. And so on. And in the meantime, I seize half the continent and wipe out two of the warring civilizations. You'd figure that such an advanced AI would grasp the concept of alliance blocks.

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                          • #28
                            I'd like an example of one real ground breaking addition to the game that wasn't rehashed from AC

                            The big dissappointment is there really isn't any, it's CivII with some AC features and a few minor enchancements.

                            There was much room for some real ground breaking additions that would have made the game much more fun and new.

                            A few possible examples:

                            Governments - Is the only real difference between governments the tax rate? My democracy is the exact same as yours?

                            It would be cool if you could make policy decisions such as:

                            do your citizens have the right to bear arms

                            do you have socialized medicine

                            do you allow freedom of the press

                            should you deregulate utilities

                            should you legalize drugs

                            ...all these decisions could have different effects on how your goverment operates and your populace reacts.

                            Other possible government additons:

                            let's face it, democracy in Civ isn't like real democracy, no democracy would up and go to war because it's leader decided it wanted to take some nice nearby cities

                            it would be awesome if the government had real officials in it, senators and such with "opposing views" who would need to be either bribed, elected out, or assasinated for you to get the majorities you needed to embark on stuff like war

                            Espionage - Currently the intelligence agency works exactly as it did before for the most part, and as far as gathering intelligence it's pretty poor, now the only intelligence they gather is unit locations and city garrisons.

                            It would be nice if my spies reported "intelligence" material such as:

                            nation X is particularly unhappy with us and looking for an excuse to go to war

                            nation A is on the brink of war with nation B, we could probably stir things up

                            the citizens of so and so are unhappy with their government, they may be a good target for occupation or propaganda or vice versa the citizens of our city X are on the verge of revolution

                            War - It's pretty much the same, the mechanics are a bit different, but you either capture an opposing city or raze it. Would be neat if we could:

                            liberate cities and instead of keeping or razing them install a new independant government

                            minimize civilian casualties or all out assault (this would have a huge effect on war weariness as evidenced now with the current situation)

                            Terrorism - Sure it's a sticky subject but it exists and ought to be part of the game.

                            should you fund terrorist cells who would on their own commit acts in cities that are somewhat culturally effected by you but not ready to defect (with probable massive political repercussions if you are detected)


                            Bottomline is, there's a lot of things, a ton more than the few I just listed, that would've have really added to Civ3, not just make it Civ2.5. But in fact all we got new was:

                            Leaders and armies, which add virtually nothing to the game and aren't used much.

                            Resources, decent idea, but it seems to have a lot of people pissed off over it's implementation and game breaking effect.

                            Culture, neat system, but the whole deposing cities thing needs reworked to be more realistic

                            Citizens nationality, excellent, was definitely needed and adds a lot to capturing cities and going to war.

                            I guess all of those combined are a decent improvement, but there really could have been/should have been a lot more and this would have been a great game on it's own right, not just another version of a previous great game.

                            Comment


                            • #29
                              Originally posted by Moraelin

                              And yes, I actually HOPE that if some poor soul wanders on this board, they'll get the idea to keep their money instead of buying this crap. They can get Call To Power 2 instead. It should be like 10 bucks from the bargain bin by now. It has everything that Civ 3 has, and a lot of extra stuff that Civ 3 doesn't have. (E.g., an economic model that makes 10 times more sense than Civ 3's model. E.g., wonders and discoveries that actually make sense, not using the pyramids as a giant granary. E.g., units that have different upkeep and hit points, based on whether they're mobilized for war or kept in reserve. Etc, etc, etc.)
                              Thats right CTP2 had a great combat system...I still can't believe that Firaxis chose not to take some ideas from it...i mean...no stucked units....a warrior costs the same as a stealth bomber....

                              but then of course CTP2 was so unbalanced and had such a stupid AI...
                              One Life One Game...

                              Comment


                              • #30
                                Yep, Bahoo, THAT is exactly what I wanted to see in Civ 3. Something that's a whole new approach to running your Empire.

                                And as another example, instead of having some hard-coded UU types that can't even be upgraded, how about giving me some unique _advantages_ for my units. Stuff that indeed is based on culture, not just one different unit type.

                                E.g., from SSI's Steel Panthers, the Japanese infantry and US Marines never retreated. But I mean _all_ their units, not just one special unit. Commandos, heavy infantry, light machineguns, whatever. ALL units had that national advantage.

                                E.g., from Master of Magic, I can't help remember the dark elven units. ALL of them had one point of ranged attack, even the spearmen and swordsmen and whatnot. Now THAT was a racial advantage.

                                E.g., from real history, the Japanese culture produced fanatical warriors for a long time. The Samurai wasn't just in the age of katanas. Before katanas, the soul of the Bushido were the spear and the bow. Japanese spearmen and bowmen fought with the same fanaticism as their swordsmen. And later, their musketmen and then their riflemen kept that spirit.

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