Originally posted by yin26
When people start chanting for Civ4 just a few short weeks after Civ3 is released, you know what you have on your hands.
When people start chanting for Civ4 just a few short weeks after Civ3 is released, you know what you have on your hands.
1) UU: What would you do then? Not include them. Then people will ***** about Civ3 being Civ 2.5. What else?
2) The turns are too long with 16 civs: Well what are you going to do about that? Optimize the code? How? Tell me? You could say Firaxis could just have made it for 16 Civs out of the box. But then what? Then the requirements for the game would be a lot higher and you've just cut out a large part of the buying public. How are you going to address that and still make a profit?
3) MP: How would you program MP? What exactly would you do to avoid complaints from previous MP Civ games? Comon?
Think about it. I'm sure Firaxis wanted to make a great game. I think they did. BUT it's a lot harder than it looks to impliment/program all these "great" and "revolutionary" ideas into a game and make it work.
Comment