I don't favor just reducing corruption outright; I think for a city half a world away to be almost completely useless is, well, reasonable. But I think there should be in-game means to reduce the corruption in that city. I don't think all of the below should be implemented. They are in order of my preference.
1) Supreme Court/High Court/etc. Small wonder - increases effectiveness of courthouses (I've read that 25% is the current corruption reduction; maybe to 50%?). This could be a small wonder that requires N courthouses before is possible to be built. Of course, since its effects would be useless without a courthouse, that might not be necessary.
2) Multiple Forbidden Palaces. Right now it says that you can only build a Forbidden Palace if you have 8 cities (on a standard map). Maybe make it so that you can build an FP for every 8 cities you have (like the armies/cities limit). Might have to change the cost (in which direction I'm not sure).
3) Increase optimal cities/map over time, probably with each new era. So for a standard map, the optimal number would be 16 in the ancient era, 24 in the medieval era, 32 in the industrial era, and 40 in the modern era. Numbers of course subject to tweaking.
4) Reduce distance penalties over time, again possibly with each new era.
5) Reduce distance penalties with the discovery of new technologies. Namely, for overseas cities, discovery of magnetism and navigation would reduce the distance penalties. For cities on the same continent, steam power would reduce corruption (maybe the same as the above for overseas cities too). And finally, flight would reduce corruption in all cities.
1) Supreme Court/High Court/etc. Small wonder - increases effectiveness of courthouses (I've read that 25% is the current corruption reduction; maybe to 50%?). This could be a small wonder that requires N courthouses before is possible to be built. Of course, since its effects would be useless without a courthouse, that might not be necessary.
2) Multiple Forbidden Palaces. Right now it says that you can only build a Forbidden Palace if you have 8 cities (on a standard map). Maybe make it so that you can build an FP for every 8 cities you have (like the armies/cities limit). Might have to change the cost (in which direction I'm not sure).
3) Increase optimal cities/map over time, probably with each new era. So for a standard map, the optimal number would be 16 in the ancient era, 24 in the medieval era, 32 in the industrial era, and 40 in the modern era. Numbers of course subject to tweaking.
4) Reduce distance penalties over time, again possibly with each new era.
5) Reduce distance penalties with the discovery of new technologies. Namely, for overseas cities, discovery of magnetism and navigation would reduce the distance penalties. For cities on the same continent, steam power would reduce corruption (maybe the same as the above for overseas cities too). And finally, flight would reduce corruption in all cities.
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