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disasters anyone?

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  • #16
    Blah there are random events already. More randomness is just more aggravating.

    I don't see why people want to be spanked by such a thing as 'bad luck'. What fun is it? You play well, you are poised to win, and then thunder strikes and you can't do anything about it and you lose. You like that?

    It's the same thing in FPS games by the way, which can make them very annoying: despite having the best of skill, if you respawn in front of the enemy's gun, you're still dead. Not very exciting.

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    • #17
      Disasters Exist in Civ III

      Hey, you guys haven't played Civ III much. I am continually getting disasters in Civ III. I frequently lose population in some of my best cities due to plagues (in cities with jungle squares) and floods (in cities built in a flood plain). See page 41 in the manual under Disease!!! I guess you guys can't read, either! Just kidding.

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      • #18
        "Measured" disasters can be challenging and throw some much needed disruption into an overly ordered gameplay. However, let's not go overboard; I turned off random events forever in SMAC once I had the joy to have all my food sats wiped out by a solar flare - rendering my entire empire starving and being totally unable to do anything about it. That's just _moronic_ game design.

        MOO2 was just about right - the random punishments for the leader (at least as long as the leader was the human player...) were OK, if annoying. You had to adapt, but mostly you could. The system they propose for MOO3, if you follow those forums, seems to absolutely suck, unfortunately, so let's hope there'll be an "off" button.

        As for Civ3, random loss of all shileds one turn before wonder completion should be good for some laughts and some serious wonder-shuffling, dontchathink?
        "The number of political murders was a little under one million (800,000 - 900,000)." - chegitz guevara on the history of the USSR.
        "I think the real figures probably are about a million or less." - David Irving on the number of Holocaust victims.

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        • #19
          How about....

          A meteor the size of russia hits the world.

          and it ends the game coz everyone dies
          Im sorry Mr Civ Franchise, Civ3 was DOA

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          • #20
            Why not... I'm not against disasters, but certainly not puting more than there was in reality. Wouldn't like it to become a worst threat than in reality since there's enough in reality.
            Go GalCiv, go! Go Society, go!

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            • #21
              a true leader

              I expected lots of people to say 'no, i don't like random events, it sucks' but to see no one defend the notion of large disasters (not 'disease' which kills one pop. at best, does no damage to infrastructure) is kind of disappointing. I agree that big disasters like those in SMAC (though i never turned them off) can really be bummer but still, what happened to the spirit of adventure? Would a disaster be random? Yes. Could it really hurt you? yes. But would it not be a sign of real leadership and skill of you could overcome them? Yes! Here we have abunch of wannabe emperors and conquerors, and yet mention possible sniffles and everyone goes running.
              As i said in the start, this would be something that could be turned off (like in most games, this is a feature that could be turned off) but for those seeking realism (I know you exist) or a challenge (yeah, beating the A.I. at deity is easy. Now do it after a plague epidemic wipped out half your total pop. if you are that good.) could keep them on. Also, whenever the ability to create scenerios comes (and perhaps if we will be able to make them at all [infogrames]) having disaters around would be a good bonus for people making historical scenerios (assuming then we could create events. I hope).
              As for the whole, 'armageddon' plot thing wrong_Shui mentioned: well, I have not heard of any giant meteors hitting earth and wipping out civilization. Did I miss something?
              If you don't like reality, change it! me
              "Oh no! I am bested!" Drake
              "it is dangerous to be right when the government is wrong" Voltaire
              "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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              • #22
                It depends on how it was done - large disasters really aren't that large, save plagues. A hurricane or flood would only affect a city or two.

                A plague, however, would decimate entire populations.

                The KEY is that it also happens to the AI, and the AI can handle it.

                There should also be a toggle off for players who don't want them. But having disasters to deal with should give you a score bonus...

                Venger

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                • #23
                  Re: a true leader

                  Originally posted by GePap
                  I expected lots of people to say 'no, i don't like random events, it sucks'
                  No, I don't like random events, they suck.

                  There are things that can be said for randomness, but sheer "rolling of the dice" on a large scale would not be fun (in fact, aggravating). Civ is a strategy game, and I expect to do well if I play well and do poorly if I play poorly. That is the underlying expectation. Some randomness is essential (i.e., all combat) but even combat follows a trend and is more or less expected.

                  The only random events which I would ever support would be those that can be corrected (or at least minimized) by the player's action, and that cause no sudden or major consequences. Losing 2 or 3 pop to a disease would be alright, as long as building hospitals or sewer systems, etc., could eliminate or minimize the threat.

                  In general though, randomness tends to be frustrating and goes against the underlying themes and assumptions of strategy games.
                  Lime roots and treachery!
                  "Eventually you're left with a bunch of unmemorable posters like Cyclotron, pretending that they actually know anything about who they're debating pointless crap with." - Drake Tungsten

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                  • #24
                    those are some excellent ideas. I'm all for them.

                    Just don't make them too bad. In reality the worst disasters have been things like the plague in Europe and Pompei being destroyed.

                    I think the ideas implemted above would make the game interesting, but not a thing that will cause you to lose the game. It really doesn't have that much effect on the course of a 6000 year game, but it creates the atmosphere that you are running a real civ, not just messing around with random (not so combat random) numbers with 0's and 1's.

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                    • #25
                      and yes there have been mass-extinctions caused by meteors hitting the earth. Just no extinctions of humans...yet

                      but obviously that wouldn't be fun. unless you are a masochist who like to get raped by computers.

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                      • #26
                        Be prepared

                        Sirs:
                        Disasters are random, yes, but what one does, is be prepared.
                        Obviously newer sciences and infrastructure will severly limit the possibility of major epidemics and plagues (as do do in real life) though not make them impossible (look at 1919-20). The other disaters would continue to be random. The solution, keep a balnced checkbook and some money in the bank (for defecit spending to recover from disasters). Also, have a well dveloped infrastructure to be able to move workerss there to repair. And for those that ;like peace, another reason not to be in war (who knows if a big earhtquake will create problems and undermine my rule?)
                        If you don't like reality, change it! me
                        "Oh no! I am bested!" Drake
                        "it is dangerous to be right when the government is wrong" Voltaire
                        "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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