Why does the Civ line generally ignore disasters? MOO, MOO2, SMAC all had random occurences, so why not our game? Yes, we havee 'disease' which appears here or there, but is not much of a challenge. I say, that for a more interesting and , dare I say it, realistic game, we should have random events in civ3 (of course, like in MOO or SMAC, as optional. For those with guts! )
Some suggested ramdom events are:
Earthquake/volcano: happens near mountains. Kills pop. and destroys city improvements
Floods: happens on floodplains/next to rivers. Pillages squares near city, destroying infrastructure.
Tsunami: same as flood for coatal squares.
Drought: anywhere but more likely on 'dry' terrain. For x turns all squares produce -1 food.
Epidemic: (improved disease) anywhere: for x turns, a 50%chance of loosing 1 pop. point per turn.
For real players: Plague: anywhere. Starts as epidemic in one city. Every turn, a 80% chance that it will spread to another city connected to city 1 with roads. It will spread exponentially after that and to any cities connected (including enemy cities). This neat little effect could always be modifed by gamers to create bio-weapons.
Also, the harder the level, the more random events- if you want to be a diety, well, you better deal with acts of God.
Some suggested ramdom events are:
Earthquake/volcano: happens near mountains. Kills pop. and destroys city improvements
Floods: happens on floodplains/next to rivers. Pillages squares near city, destroying infrastructure.
Tsunami: same as flood for coatal squares.
Drought: anywhere but more likely on 'dry' terrain. For x turns all squares produce -1 food.
Epidemic: (improved disease) anywhere: for x turns, a 50%chance of loosing 1 pop. point per turn.
For real players: Plague: anywhere. Starts as epidemic in one city. Every turn, a 80% chance that it will spread to another city connected to city 1 with roads. It will spread exponentially after that and to any cities connected (including enemy cities). This neat little effect could always be modifed by gamers to create bio-weapons.
Also, the harder the level, the more random events- if you want to be a diety, well, you better deal with acts of God.
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