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Civ III good or bad??

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  • #16
    Sorry I was so brief. I had to run out the door for a meeting.

    My above statement is true -- for me. But you are right that it was enjoyable for the first few games, but as I got onto the 3rd and 4th games, the micro-management of workers, the massively ugly landscape filled willy-nilly (no, just packed solid) with roads and mines, the move one unit at time -- dozens to a hundred times A TURN! -- combined with the various bugs simply wore me down.

    So I can say: It's great fun for about a week. After that, I have found it to be one of the worst games (certainly of this series) ever made. Oh, it's certainly 'a Civ game,' but it really brings nothing worth mentioning to the table, and those things people often mention -- like culture -- also soon seem shallow and inscrutable. In other words, frustration heaped upon tedium.

    Anyway: Borrow a copy from a friend or something to try for yourself. You mind find parts that you really enjoy.
    I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

    "Yin": Your friendly, neighborhood negative cosmic force.

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    • #17
      Originally posted by yin26
      Sorry I was so brief. I had to run out the door for a meeting.
      Yin, Brevity is the soul of wit.

      Anyway Civ 3 is a bad game. It makes me soend too much time playing computer games. My relationships suffer, I can't concentrate at work due to lack of sleep, and I get angry when my fighters fail to intercept enemy bombers.
      There are no stupid questions, but there are a lot of inquisitive idiots.

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      • #18
        yin, automate your workers and use the goto function for units.
        I agree with your problems, but these solutions do really solve it.
        Formerly known as "CyberShy"
        Carpe Diem tamen Memento Mori

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        • #19
          What Yin said.

          He perfectly describes how I feel about Civ3.

          It's fun for a few games but has no longevity in it's current state.

          Last time I started Civ3 I loaded up the apolyton tourney game I was playing, looked at the ~20 worker stack I had to move from one polluted tile to another and simply thought screw it and turned the CPU off.

          /dev

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          • #20
            How many bugs are bugging me?

            One. Air superiority.

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            • #21
              I like it.

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              • #22
                I keep changing my mind - the first few days I wasn't that grabbed, then I played non-stop for a week, and then last night I decided it would be more fun to go to the cinema.

                Maybe I just overdosed on it...
                yada

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                • #23
                  Dev: Last time I started Civ3 I loaded up the apolyton tourney game I was playing, looked at the ~20 worker stack I had to move from one polluted tile to another and simply thought screw it and turned the CPU off.
                  shift-p would fix that for you.
                  Formerly known as "CyberShy"
                  Carpe Diem tamen Memento Mori

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                  • #24
                    No it wouldn't.

                    Workers are just an example, moving 20 military units is the same click-o-rama.

                    I don't want to automate my workers anyway, I want an easy way to move "stacks".


                    /dev

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                    • #25
                      It's 'way better than I expected'

                      When the patch comes out it'll be perfection... I hope.

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                      • #26
                        Originally posted by Dev

                        I don't want to automate my workers anyway, I want an easy way to move "stacks".

                        I wish to second that. Give us a stacked movement option, it's hell on earth when you have to move 40-50 units in place for the upcoming Great War...

                        Oh, and my mouse wishes to third it


                        btw The game is very good, as it was supposed to be. With the patch it shall - hopefully - surpass the expectacions

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                        • #27
                          ???

                          I like Civ 3, will like it more after the patch.

                          I have a question though...........

                          When has any Civ style game not been about micro management??
                          SMAC.........unit workshop.....
                          Civ 2..........bad automated settlers....moving armies....resetting sentry mode every turn.....
                          CTP............ period.
                          CTP2..........never played because CTP was bad.

                          Just a thought.

                          Try FPS games for mindless fun. (I recommend Return to Castle Wolfenstien )

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                          • #28
                            I'm not sure what I expected, but it was probably in the range of being more of the same, adjusted to the greater computing power of today's equipment and operating systems. Sort of like Alpha Centauri plus set back on Earth. So, this has added new concepts and challenges that are greater than expected.

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                            • #29
                              Re: ???

                              Originally posted by Bubba_B
                              I like Civ 3, will like it more after the patch.

                              I have a question though...........

                              When has any Civ style game not been about micro management??
                              SMAC.........unit workshop.....
                              Civ 2..........bad automated settlers....moving armies....resetting sentry mode every turn.....
                              CTP............ period.
                              CTP2..........never played because CTP was bad.

                              Just a thought.

                              Try FPS games for mindless fun. (I recommend Return to Castle Wolfenstien )
                              I agree, Civ3 is still great. If someone doesn't like moving that many units play a smaller map... just like Civ2. Not too hard. I do agree with Yin on 1 point tho...

                              the massively ugly landscape filled willy-nilly (no, just packed solid) with roads and mines,
                              Land improvements could have been handled better. There are FAR too many mines and wild-spaghetti railroads flooding the map. Thankfully, this can be changed in the editor... oh wait you can't alter railroads with the editor. And not even Snoopy dares to alter the numerous twisty graphics.

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                              • #30
                                hmm it starts to turn back to possitive(>50%happy >75%content to use Civ standards )

                                Shade
                                ex-president of Apolytonia former King of the Apolytonian Imperium
                                "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
                                shameless plug to my site:home of Civ:Imperia(WIP)

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