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  • #31
    Thank you for the update Dan.
    And especially thank you for making sure that my precious bic files won't become obsolete, without being "upgradable"!

    I won't need Leonardo's Workshop to upgrade my map files will I?
    Over the hills and far away,
    Through Flanders, Portugal and Spain,
    King George commands and we obey,
    Over the hills and far away.

    Comment


    • #32
      Re: Things I would love to see in a patch

      Originally posted by star mouse
      More customisation, perhaps? This could add immensely to the replay value.

      Luxury resource distribution
      [ ] Clumped (one or two large groups, 5-8 in each, score bonus)
      [ ] Clustered (three or four medium groups, 3-4 in each)
      [ ] Scattered (Five or six groups, 1-2 in each, score penalty)

      Strategic resource distribution
      [ ] Clumped (score bonus)
      [ ] Clustered
      [ ] Scattered (score penalty)

      Strategic resource rarity
      [ ] Common (1.5 of each per civ, score penalty)
      [ ] Normal (1 of each per civ)
      [ ] Scarce (0.75 per civ, score bonus)

      Minor tribes
      [ ] Common (score penalty)
      [ ] Normal
      [ ] Scarce (score bonus)

      Corruption levels
      [ ] Petty (score penalty)
      [ ] Larcenous
      [ ] Organised (score bonus)
      Well the deal with resources/luxuries is that each one only appears on a limited set of terrain types. So that by customizing the planet via normal means you are in effect customizing the resource/luxury distribution.

      But along these lines, I always though a "1 civ, 1 continent" mode would be welcome.
      "What can you say about a society that says that God is dead and Elvis is alive?" Irv Kupcinet

      "It's easy to stop making mistakes. Just stop having ideas." Unknown

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      • #33
        Re: Things I would love to see in a patch

        Originally posted by star mouse
        More customisation, perhaps? This could add immensely to the replay value.

        Luxury resource distribution
        [ ] Clumped (one or two large groups, 5-8 in each, score bonus)
        [ ] Clustered (three or four medium groups, 3-4 in each)
        [ ] Scattered (Five or six groups, 1-2 in each, score penalty)

        Strategic resource distribution
        [ ] Clumped (score bonus)
        [ ] Clustered
        [ ] Scattered (score penalty)

        Strategic resource rarity
        [ ] Common (1.5 of each per civ, score penalty)
        [ ] Normal (1 of each per civ)
        [ ] Scarce (0.75 per civ, score bonus)

        Minor tribes
        [ ] Common (score penalty)
        [ ] Normal
        [ ] Scarce (score bonus)

        Corruption levels
        [ ] Petty (score penalty)
        [ ] Larcenous
        [ ] Organised (score bonus)
        While I agree with what you have here, as it would stop A LOT of the moaning about certain game features (high coruption, scare resources) it would require a MAJOR overhaul of the game map creation setup. Probably not something for a patch but still a great idea for an expansion.
        Either way, its good to know that Firaxis hasnt abandonded us like so many other game companies do after they put out a game.

        2cents

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        • #34
          ahem....I think this brief message passes way beyond the customer support (or lack thereof) we got for a certain other game....

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          • #35
            DAN or JEFF, A QUESTION ABOUT PATCH

            Right now, I have a legitimate, paid for copy of the game, though SafeDisk2 won't let me run it. The only solution I could find was to use a "fixed" [read: cracked] version of Civ3.exe.

            My question is: will the safedisk issue get resolved in this patch? I'd hate to install it and then realize it's back to a completely unplayable state...
            "You don't have to be modest if you know you're right."- L. Rigdon

            Comment


            • #36
              What I'D Like!!

              I know that the patch is (apparently) finished and being tested but, for the record, what I'd most like to see in the patch (aside from correcting all the minor and major bugs!), is a greatly EXPANDED editor function!!!
              In particular, I'd like to see and editor that allows you to CREATE new improvements, wonders etc. from SCRATCH-with brand new functions.
              It'd also be good if the Editor has the capability to give existing features new or highly modified capabilites!!
              Lastly, I hope the Editor has a fully workable Scripting Language (or something like it), for all those fabulous scenario makers out there (great work, by the way, guys!!)

              As a few examples:
              1) If I want to turn TMP into a minor wonder, that only allows the civ that built it to Make Nukes, then the editor should allow this.
              2) If I want to create a new improvement that gives me a higher chance of assimilating foreign nationals, then I should be able to create one!!
              3) If I want the loss of a civs capital to cause that civ to loose advances, then I should be able to write this into my game.

              Anyway, just a thought! Guess we'll just have to wait and see!!!

              Yours,
              The_Aussie_Lurker.

              Comment


              • #37
                I hope that most MAJOR game bug (or design) issuses have been fixed.

                Comment


                • #38
                  I'm pretty sure that all they're gonna fix are the things that are broken, such as air combat, wonders that don't expire when they're supposed to, ZOC's, the 999999 bug, etc. Hopefully, they'll consider the editor broken as well so that we can get a functional editing tool.
                  "You don't have to be modest if you know you're right."- L. Rigdon

                  Comment


                  • #39
                    there's a new post from Dan at Firaxis over at CivFanatics about the patch. check it out at this thread:

                    Might be cynical of me to think they rushed out civ iii and will fix the rest later, but any bets as to when the first patch will be released. Havent played it yet of course From what I hear diplomacy was meant to have been improved. But whats the point of 50 new bartering options when the...

                    Comment


                    • #40
                      Good job Firaxis!

                      I am impressed with your post release support, seeing how quickly you came up with a patch.

                      Now, if the patch enables us to make scenarios, I will be buying the game.
                      Rome rules

                      Comment


                      • #41
                        Originally posted by aznblader
                        there's a new post from Dan at Firaxis over at CivFanatics about the patch. check it out at this thread:

                        http://forums.civfanatics.com/showth...485#post116376
                        Ofcourse, it didn't contain any substantial info either!!
                        If the voices in my head paid rent, I'd be a very rich man

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                        • #42
                          That was fast. Anyone else worried?
                          “As a lifelong member of the Columbia Business School community, I adhere to the principles of truth, integrity, and respect. I will not lie, cheat, steal, or tolerate those who do.”
                          "Capitalism ho!"

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                          • #43
                            That thread seemed much less friendly to Dan and his Firaxian people... Perhaps we could trade him some technology...
                            "You don't have to be modest if you know you're right."- L. Rigdon

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                            • #44
                              I'm so exited about this news. I was actually hoping for the pacth to be released on Thanksgiving weekend, but this will do.

                              I can't wait any longer to test it out. I guess Air superiority issues will be definitely fixed and I can actualy use air unit for war.

                              Thanks to keep us updated.

                              Comment


                              • #45
                                Thankyou Jeff for the update. You guys are great!
                                -PrinceBimz-

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