Great Responses
Thanks to everyone who posted a response. I've enjoyed reading them and I think some good ideas have come out of the discussion. I especially liked the idea that as a civ progresses into more modern ages, relative distances decrease with modern transportation and communication, which should reduce the distance factor. I also tend to agree with those who made the point that it's not so much about realism as it is about balancing other game factors. Everyone can think of something that seems pretty unrealistic. (Okay, reduced benefit from roads in enemy territory sure, but no benefit whatsoever? Maybe the other guys roll them up and store them away until it's their turn.) But does it hurt the game? The best corruption reducer I've found is the good old We Love the King Day, and that seems reasonable. People willing to spend their paychecks to send up a constant stream of fireworks in their ruler's honor are probably less likely to be cheating their government. Thanks again for the great discussion.
Thanks to everyone who posted a response. I've enjoyed reading them and I think some good ideas have come out of the discussion. I especially liked the idea that as a civ progresses into more modern ages, relative distances decrease with modern transportation and communication, which should reduce the distance factor. I also tend to agree with those who made the point that it's not so much about realism as it is about balancing other game factors. Everyone can think of something that seems pretty unrealistic. (Okay, reduced benefit from roads in enemy territory sure, but no benefit whatsoever? Maybe the other guys roll them up and store them away until it's their turn.) But does it hurt the game? The best corruption reducer I've found is the good old We Love the King Day, and that seems reasonable. People willing to spend their paychecks to send up a constant stream of fireworks in their ruler's honor are probably less likely to be cheating their government. Thanks again for the great discussion.
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