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I give up - 5 minutes between turns is silly. Please let their a fix in the patch.

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  • #16
    everybody complains about the computer taking too much time in turns.

    Doesn't anybody care about the poor computer when they have to wait minutes for the damn human to move all his units? The computer is just getting you back for taking too long between turns.

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    • #17
      at Dissiden'ts comments.

      Yes, the amount of time it takes for the AI is ridiculous. I understand having to wait a bit, but the amount time I'm expected to wait for the AI is out of control. Jimmytrick, I also notice slow downs when coming out of certain screens or going into certain screens, especially the Science Advisor screen.

      I too wish the game had some closer zoom levels than the satellite view and the lost, 'Mars Rover' view.
      However, it is difficult to believe that 2 times 2 does not equal 4; does that make it true? On the other hand, is it really so difficult simply to accept everything that one has been brought up on and that has gradually struck deep roots – what is considered truth in the circle of moreover, really comforts and elevates man? Is that more difficult than to strike new paths, fighting the habitual, experiencing the insecurity of independence and the frequent wavering of one’s feelings and even one’s conscience, proceeding often without any consolation, but ever with the eternal goal of the true, the beautiful, and the good? - F.N.

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      • #18
        Too Slow - Poor programing

        Hey - It has nothing to do with the speed of your processor. It's poor programing. There's not enough lines of code on a huge map to slow down a PII 400. Sorry, any half @ss 3D game producess more lines of code than Civ3 does. Very very very poor programing. End of discussion.

        How do i know? Let's see:

        Huge map, 16 civs, late in the game
        not witnesing any computer moves - takes several minutes

        What do I have?

        P4 1.7GHz - 256MB Ram - and, not like it matters, but Geforce 3

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        • #19
          I don't know what everyone is complaining about. The game was made to have 8 civs. If your playing with more than 8 why would you expect Firaxis to patch the game? If I were Firaxis I would say "too bad" "If you are running 8 civs with the minimum system and having problems we'll help you but if not go back to 8 civs". It's just like with mod's. Companies never support problems encountered when you change how the program was supposed to run. If Firaxis does address this issue I would be extremely surprised AND I would be VERY greatful.
          "To live again, to be.........again" Captain Kirk in some Star Trek Episode. (The one with the bad guy named Henok)
          "One day you may have to think for yourself and heaven help us all when that time comes" Some condescending jerk.

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          • #20
            Yep. They designed to game to be bare minimum. Make it worth playing at your own risk. That is the theme these days from Firaxis and Infogrames.
            I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

            "Yin": Your friendly, neighborhood negative cosmic force.

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            • #21
              well personally I don't play with more than 10 or 12 civs. but you can't expect people to play with 8 civs. Why bother putting in 16 civs if people can't play with that many? Personally I don't care, but a lot of people do.

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              • #22
                We are Firaxis.

                We purposely program stuff that won't work and then blame you for trying to make it work.

                We think, actually, you enjoy bugs since it gives you something to talk about.

                We are Firaxis.
                I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                "Yin": Your friendly, neighborhood negative cosmic force.

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                • #23
                  Don't blame the machine. It's definitely the code itself. I play the game on both an Athlon 800MHz and an Athlon 1.4GHz. It takes pretty much the same time for a single turn on both machines with 512MB RAM. It's on a huge map with 16 players, tho.

                  I wonder what they are doing with all those CPU cycles.... It appears to me they are recalculating the culture boundary every single turn using some kind of loop within loop within loop, among other things.

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                  • #24
                    Hey look! It is the anti-Firaxis Yin. Knew he couldn't stay away.

                    Proves JKM's statement right, doesn't he?
                    “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                    - John 13:34-35 (NRSV)

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                    • #25
                      Imran: I'm here DESPITE the bugs. Trust me, I'd much rather be playing a good game. Let me know when Firaxis makes it.
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

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                      • #26
                        They already have. It's called Civ3 .

                        And if you even try to say people should play EU2... then I KNOW you are biased against Firaxis!
                        “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                        - John 13:34-35 (NRSV)

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                        • #27
                          Gee, you're quick on the uptake today, Imran...
                          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                          "Yin": Your friendly, neighborhood negative cosmic force.

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                          • #28
                            Originally posted by yin26
                            Imran: I'm here DESPITE the bugs. Trust me, I'd much rather be playing a good game. Let me know when Firaxis makes it.

                            Hang tight, the patch is on its way
                            If the voices in my head paid rent, I'd be a very rich man

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                            • #29
                              Well, to be fair, I'm curious what the game will look like a year from now.
                              I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                              "Yin": Your friendly, neighborhood negative cosmic force.

                              Comment


                              • #30
                                i don't see where anyone brought this up yet, but i believe that a big part of the problem is how the AI handles workers. i fortify my workers when they have nothing to do, but the AI keeps moving them around. I have been fighting a max (16?) civ game on warlord, and the world was filled with cities (large earth). as i was overrunning the bablyonians, i found each city had about 5-20(!) workers in it at the time i captured it, one time i even caught a group of workers (babylonian controlled, but most of them were not originally babylonian) moving across the map, the group had 12 workers in it!! they were just moving around on the map! argh.

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