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I give up - 5 minutes between turns is silly. Please let their a fix in the patch.

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  • I give up - 5 minutes between turns is silly. Please let their a fix in the patch.

    Sorry, I know this has been discussed ad infiniteum, but I just can not take it anymore. Until the game speeds up the AI between my turns, I can not play it anymore. Overall I like the game, but I have never been so bored to tears by a game. Damnit, Firaxis, fix this please. Civ2 is the benchmark. I am now climbing down from my soap box.

  • #2
    Just wondering, what kind of processor do you have?

    I haven't seen any slowing down on large maps with 10 civilizations (1,33ghz t-bird+512mb)

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    • #3
      At modern, especially during large scale warfare the game slows to a crawl on 800mhz systems. I've used two well tuned gaming systems at this speed, celeron and p3. Although not state of the art anymore, either of these systems should be enough to sit around waiting for minitues between turns.

      I usually play 12 civ, large map.

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      • #4
        For a bit faster turns (no unit sliding) press shift... Works in SMAC too. (yes this is only faster when you _see_ the units move.

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        • #5
          With my Celeron on 333Mhz & 64MB RAM, I have no big problems with standard map (8 civ).

          But on large & huge...
          5 of more minutes.

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          • #6
            I have a 1.7 P4 with 512 Ram, when there was 16 civs on the largest map, I would develop wait time of almost nine to ten minutes in the industrial age. I did notice significantly faster times when the number of civilizations was reduced. Now I have just eleven to twelve civs, and the turns last about minute and a half. I can tolerate waiting two to three minutes but anything beyond that is not good.
            "It is double pleasure to deceive the deceiver" - Jean de La Fontaine

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            • #7
              Seems the time per turn is related to

              1. Map size
              2. Number of Civs
              3. War or not war

              Other things.
              1. XP or not XP. XP runs everything slower it seems
              2. Graphic Card. Not sure how but seem to make a diffrence
              (Drivers, memory .....)

              So before the patch Standard size is the highest i go.

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              • #8
                Dear tsawicki,

                Here's an idea to help speed things up:

                Limit the length of your move to the time it takes the AI to move all the rest of the civs!

                Seriously though folks, there must be some link between the intelligence of the AI and the computing power/CPU time needed for an AI move. I think the AI is dumb enough the way it is, and if I had a choice/option, I'd be happy to wait LONGER if it meant a more competent opponent.

                What do you think, should this be a modifiable game option in the .bic file?

                Regards,
                JR

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                • #9
                  XP or not XP. XP runs everything slower it seems
                  nonsense.It runs beautifully for me.p4 and xp.No problems at all.None.Notta.

                  What do you expect?..16 civs on a huge map Have you ever played civ before?Ever play Red Front?..if you want a fast game,go play checkers.
                  The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                  • #10
                    tsawicki - I dont think your problems is a game patch-issue. The problem is perhaps that you have a slow outdated computer? I have relatively modest AMD 800MHZ machine, with 256K RAM, and I experience no such end-game speed-problems - even with 8 civs on the map, and with everything animated.

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                    • #11
                      Actually I am running on a two diff. 800mhz machines - one win2k and the other 98SE. After reading this thread I would say that I have the same problem others do - 16 civs, large map and once you hit the industrial age its all over. Through in a war and its close to 10min btw. turns. Max Civ2 ever got it seemed was 2-3 minutes in the late 20th cent. with way too many large and warring civs.

                      I know that the game is a huge CPU hog - its actually the first game I have played in a long time that uses 100% of the available CPU cycles all the time. I do not think anything less then a 2GHZ cpu will solve our problems entirely. Hopefully Firaxis will figure out how to reduce the CPU cycles necessary to run the game. That should help speed things up.

                      Moral of the story play with 8 civs, play on med. maps.

                      And btw, I need more then 2 zoom settings.

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                      • #12
                        There is a problem with the code. I have long wait times after exiting the city screen.

                        This is not good. It is worse with big map/high number of civs..

                        Therefore, something is going on in there that isn't optimized.

                        I can understand waits while AI is doing stuff, and I can understand waits after a city is razed cause the border has to be redrawn.

                        But a wait exiting the city screen? Goofy.

                        I do not get a similar delay with the advisor screens.

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                        • #13
                          Originally posted by Toadboy
                          Dear tsawicki,


                          Seriously though folks, there must be some link between the intelligence of the AI and the computing power/CPU time needed for an AI move. I think the AI is dumb enough the way it is, and if I had a choice/option, I'd be happy to wait LONGER if it meant a more competent opponent.
                          JR

                          If you want competent opponents why are you playing SP? Eventually you'll have learned the tricks and you'll be running circles around the AI. A human opponent is unpredictable and will be running circles around YOU!
                          Skeptics should forego any thought of convincing the unconvinced that we hold the torch of truth illuminating the darkness. A more modest, realistic, and achievable goal is to encourage the idea that one may be mistaken. Doubt is humbling and constructive; it leads to rational thought in weighing alternatives and fully reexamining options, and it opens unlimited vistas.

                          Elie A. Shneour Skeptical Inquirer

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                          • #14
                            And btw, I need more then 2 zoom settings.
                            What's wrong with VIEW FROM 250 MILES UP and VIEW FROM 25,000 MILES UP ?
                            Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

                            ~~ Shamelessly stolen from someone with talent.

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                            • #15
                              I'm getting loads of reading done playing this...
                              yada

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