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  • #31
    XI. Governments

    A way to manage large empire. Instead of just city governors, how about "state" or "territory" governors. One could group cities together and assign perhaps a "ground offensive" command or a "culture building" command.
    "You don't have to be modest if you know you're right."- L. Rigdon

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    • #32
      Kolyana, you are right. I didn't realize the movement indicator was dynamic.

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      • #33
        Okay, here is one idea- we could give each idea a priority level and an implementation level (ex: patch, expansion pack, Civ IV) what think ye about those ideas?

        Thank you all for your ideas-
        Narmox, that idea sounds interesting- I think I may download the game; thank you for the link.

        Read/added/responded to Everything on page 1 except narmox's third post, Purple's post and Rasbelin's religion post. (they were too long )

        La Russo- there is no Civ IV section; if you have a problem; please petition Mark about it.

        Rasbelin- that is good: a 32 Civ Limit and a 16 civ-on-the-map limit.
        ---

        Here is a sample letter to Firaxis about the list:

        Dear Firaxis,

        We (the Civ community), greatly appreciated your releasing the computer game, Civilization III.
        However, we do believe that some things can be fixed in the patch, an expansion pack, or a sequel.
        Thus, what follows is a HTML file that contains a list of over 100 ideas and suggestions to make Civ III even better.

        These ideas came from nearly 70 different Civilization II and III players

        We hope you will use them wisely.

        We also wish for a response to this letter.

        Thank you,

        DarkCloud and the Apolyton Civilization Site Civ III community

        Major Contribuitors-
        DarkCloud- List Assembler
        Rasbelin- Idea Assembler
        -->Visit CGN!
        -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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        • #34
          Originally posted by DarkCloud
          Okay, here is one idea- we could give each idea a priority level and an implementation level (ex: patch, expansion pack, Civ IV) what think ye about those ideas?

          Thank you all for your ideas-
          Narmox, that idea sounds interesting- I think I may download the game; thank you for the link.
          I have a few more (but not now, no time...) As for "Antiquity", I tried it in win98, in win98/dos mode, and it wouldn't work. Either it needs an older DOS, or an older computer.

          oh, that other idea, is juist about "provinces" or "states". Instead of Forbidden Palace, once your empire gets large enough, and probably depending on govt, you can divide your empire into provinces that each get their capital (thus reducine corruption around). My idea hasn't got further yet, but it can tie in wit hthe above idea to group cities together to assign batch jobs to that group at once instead of managing each city. It might also tie in with the idea of revolution, who knows... Too many ideas flying in my head now


          Read/added/responded to Everything on page 1 except narmox's third post, Purple's post and Rasbelin's religion post. (they were too long )

          La Russo- there is no Civ IV section; if you have a problem; please petition Mark about it.

          Rasbelin- that is good: a 32 Civ Limit and a 16 civ-on-the-map limit.
          ---

          Here is a sample letter to Firaxis about the list:

          Dear Firaxis,

          We (the Civ community), greatly appreciated your releasing the computer game, Civilization III.
          However, we do believe that some things can be fixed in the patch, an expansion pack, or a sequel.
          Thus, what follows is a HTML file that contains a list of over 100 ideas and suggestions to make Civ III even better.

          These ideas came from nearly 70 different Civilization II and III players

          We hope you will use them wisely.

          We also wish for a response to this letter.

          Thank you,

          DarkCloud and the Apolyton Civilization Site Civ III community

          Major Contribuitors-
          DarkCloud- List Assembler
          Rasbelin- Idea Assembler
          sounds great.. and Thank you Darkcloud for doing this, you're just great

          Comment


          • #35
            I disagree. Silver isn't a luxury. I would rather it was instead used as a set amount of taxmoney per turn. The spanish extracted massive amounts of silver from the new world, and they didn't use it for candlesticks. They used it to pay soldiers.
            By working faithfully eight hours a day, you may get to be a boss and work twelve hours a day.

            Comment


            • #36
              How about that "Go To City" option. I hate having to scroll across the map to send my units there. I miss my "hit G" shortcut and bringing up a list of cities.
              "Somebody hates me and I hate somebody too" - Reel Big Fish

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              • #37
                FIND ...

                FIND resource, FIND inactive Worker, FIND Spearman, FIND fortified troops ...

                I would find all of these useful.
                Orange and Tangerine Juice. More mellow than an orange, more orangy than a tangerine. It's alot like me, but without all the pulp.

                ~~ Shamelessly stolen from someone with talent.

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                • #38
                  More Satellites

                  For Civ 4.0

                  Satellites

                  Spy Satellite (0,0,40?) requires Satellites

                  A new unit type that can be used in two ways. It can fly over a vast swath of the map revealing the terrain/cities/units below. It should be able to completely map the world (average sized map) in 10 turns or so. This path can be automated so that the player doesn't have to move it manually.
                  At any time it can stop within one space of a rival city and spy on that city revealing the city improvements built and any that are being produced. This ends its turn.
                  These units are invulnerable. {Perhaps they can be destoyed by civs with Strategic Missile Defense, ICBMs, or stealth fighters.}


                  TV Satellite (city improvement) requires Satellites

                  Functions like wealth, but converts shields into entertainment (4:1).


                  Space Telescope (city improvement) requires Satellites

                  Functions like wealth, but converts shields into science (4:1).

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                  • #39
                    Civ IV with MP - Yes!

                    At least one thing is for sure, Civ IV must have MP included right from the beginning. I assume quite many of us agree on that point.

                    MP specs for Civ IV

                    - Both TCP/IP and IPX/SPX protocols supported.
                    - Supported game types: LAN, Internet, modem, hotseat.
                    - The game would be played as usually, expect humans could negotiate and chat (like in Civ II MP).
                    - The hotseat model should be reconstructed.
                    "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

                    Comment


                    • #40
                      'Been doin' some thinking... (Not like me but anyway )

                      RESOURCES

                      In regard for resources, instead of having them divided into Strategic / Luxury / Food / Other, maybe each resources has its own uses and traits.

                      For example:
                      Take the idea of a new resource Silver. Out of all of the above categories, it would best fit into the luxury or other category, even though it was used differently. So instead, give it its own traits :
                      - Gives x amount of money into the treasury each turn
                      - Tradeable (can be traded)
                      - City Trade Bonus of y trade production
                      - Happiness benifit of 1

                      The idea could be applied to all resources, and although it might get a bit complicated, the importance of each, individual resource is enhanced.


                      RELGION

                      With regards to Rasbelin's idea of religion, maybe after certain technological achievements, different types of religion pops up with each better than the last.

                      For example: (needs work)

                      All citizens start of Animistic. With Ceremonial Burial, they can build a shrine/idolia/deific building
                      After researching Polytheism, Polytheic priests pop up. The shrines are upgraded to temples are more effective.
                      After researching Monotheism, larger and better forms of happiness/cultural are available, and a HOLY WAR can be declared where all nations with that religion as the state religion are invited to join in without reputation damage.


                      CITY JOBS

                      Maybe new city jobs (Entertainer, Taxman, Scientist) could be worked into the game, although I have no idea of any one.

                      Comment


                      • #41
                        Originally posted by Mongoloid Cow

                        With regards to Rasbelin's idea of religion, maybe after certain technological achievements, different types of religion pops up with each better than the last.
                        That's was my point too. As you might have understood from the example religion, they were more than primitive. Humanism and Christianity would have been among the most "advanced" religions/ideologies.
                        All citizens start of Animistic. With Ceremonial Burial, they can build a shrine/idolia/deific building
                        After researching Polytheism, Polytheic priests pop up. The shrines are upgraded to temples are more effective.
                        After researching Monotheism, larger and better forms of happiness/cultural are available, and a HOLY WAR can be declared where all nations with that religion as the state religion are invited to join in without reputation damage.
                        Good thought! I could try to add that to the complete religion scheme.
                        "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

                        Comment


                        • #42
                          I assume I have forgot to suggest the return of the farmland improvement and Refrigeration advance (allows Workers to build farmland and a new city improvement, Supermarket (as in Civ II)).
                          "Kids, don't listen to uncle Solver unless you want your parents to spank you." - Solver

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                          • #43
                            I just came up with some minor ideas, I haven't studied them that much, but I'll post them anyway (I sometimes tend to forget ) so here they are:

                            A new timeline:
                            Each time the game is ended we see this wellknown timeline telling when the cities/wonders were built and where, etc. But I'd also like to see another smaller timeline telling when a mayor war starts/ends, the golden age for all civs, era changes for the civs (you know, the modern days, ancient days, etc...). This timeline is not ment to be mixed with the classic timeline so we can choose which one we want to see/read (Just like we can choose if want to see the history for power or culture...)

                            Special needs for special wonders:
                            e.g. the Pyramids needs to be built in a city built on a dessert square (or the dessert square next to a river) square. If this is made there need to be made some changes in how many shields the Pyramids (or any wonder with a such change) needs, otherwise we end up having to built the Pyramids in the year 2k AD

                            Modern friends:
                            I don't know about you, but I think it's kinda annoying to have to ask (and then buy) for a map of my friends territory just to get an update on how it looks like. In ancient times I understand, but in these modern days we can always see how the friends nation looks like. The tv/trips makes us able to know without problems how large the friends capital is. With other words: I would like to have an updated map each time something happens (city grows, road made, etc), but still with fog of war so I can't know where they have their units. Also to be able to know which of my friends city is being attacked so I can help them to protect the city (instead of having to take a trip to the easter side of the country to find out they are being attack in the west side of the country)

                            More advanced revolt:
                            Let's say five different nations have some cities on some island (No capital is on this island). The cities have little culture. This makes a chance for the whole (or part of) island to revolt into a new nation (Like the US), Of course this is only avaliable for games where not all of the 16 countries have been used

                            Wartime:
                            Make some nations (AI's) want to do everything to get peace after a while of war. If a war is started in the "mutual protection" days it's almost only one way to stop the war (destroy all the other nations), because...well, if you have been in this situation (and who haven't) then you know what I'm talking about here, so no need for an explenation. It would be great if the AI would do more to keep peace after 50 years of war, instead of making peace and the next turn he/she breaks the peace again (Because of the mutual protection pact)

                            Just my few dollars

                            Oh, and btw, the religion thingy, I really hope they will include that
                            This space is empty... or is it?

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                            • #44
                              Originally posted by Kc7mxo
                              I disagree. Silver isn't a luxury. I would rather it was instead used as a set amount of taxmoney per turn. The spanish extracted massive amounts of silver from the new world, and they didn't use it for candlesticks. They used it to pay soldiers.
                              Hmm... This is a good point- I believe I'll take it out.

                              I'll update later today on my home computer.

                              Wow. The formatting of your posts will really help me a lot- thank you

                              Tonight I believe I'll get 3/4 ths fo the new ideas up.

                              Thank you
                              -->Visit CGN!
                              -->"Production! More Production! Production creates Wealth! Production creates more Jobs!"-Wendell Willkie -1944

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                              • #45
                                Kolyana, I found the source of my confusion about movement points in the Info Box. It does list remaining movement, but only in whole numbers. It should list fractions (taking into account road movement), they way it is done in SMAC.

                                Purple

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