Well, some of his points were valid ... but perhaps a little too dismissive for the more ardent fans around here. In turn, they have been dismissive of all of his points ... and that's not fair.
The automated workers system is a borderline farce ... I've had workers walk in circles for a few turns trying to decide what to do, I've had them camped in my cities while there has been a stack of work to be done, and I've had them all run off to the far flung reaches of my empire, all destiend for the same square, with no real sense behind why they were leaving all the un-developed land right HERE.
I have found that to get a half decent job, I have to manage each worker ... and that's micromanagement. His point here is valid.
I'm not going to agree with his diplomacy and trading, nor the combat system. I'm not saying that they are perfect, but they do the job. I'd like to see more options under diplomacy, but I can typically wheel and deal sufficiently to feel like something is going on along diplomatic lines.
And the trading seems to work perfectly ... even down to the game I played where I had no coal at all. Now, that was an odd modern age
Zones of Control: Hm. I'm tempted to lean in his direction on this one. Having a pot-shot and someone as they zip by doesn't quite cut it ... although the strategy and tactics adjustment to cater for this is a painless solution.
Overall I love the game sufficently to play it over Empire Earth. It has flaws and some weaknesses, but it also leans heavily towards the community ... and EE does not. I think there will be some great things in the future. Maybe nano-technology? :drool:
All of that to oneside, try not to be too dismissive guys. Posting this guys frustrations and slamming them down one by one doesn't accomplish anything but a "Us" and "them" situation.
The automated workers system is a borderline farce ... I've had workers walk in circles for a few turns trying to decide what to do, I've had them camped in my cities while there has been a stack of work to be done, and I've had them all run off to the far flung reaches of my empire, all destiend for the same square, with no real sense behind why they were leaving all the un-developed land right HERE.
I have found that to get a half decent job, I have to manage each worker ... and that's micromanagement. His point here is valid.
I'm not going to agree with his diplomacy and trading, nor the combat system. I'm not saying that they are perfect, but they do the job. I'd like to see more options under diplomacy, but I can typically wheel and deal sufficiently to feel like something is going on along diplomatic lines.
And the trading seems to work perfectly ... even down to the game I played where I had no coal at all. Now, that was an odd modern age
Zones of Control: Hm. I'm tempted to lean in his direction on this one. Having a pot-shot and someone as they zip by doesn't quite cut it ... although the strategy and tactics adjustment to cater for this is a painless solution.
Overall I love the game sufficently to play it over Empire Earth. It has flaws and some weaknesses, but it also leans heavily towards the community ... and EE does not. I think there will be some great things in the future. Maybe nano-technology? :drool:
All of that to oneside, try not to be too dismissive guys. Posting this guys frustrations and slamming them down one by one doesn't accomplish anything but a "Us" and "them" situation.
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