He has some points. I do enjoy how many people reference the real world as justification for a ruleset that just boggles any logical mind.
Strategic resources. Originally i said hey cool...now I just wonder what wiz kid dreamed them up to punish us. I can send ships to other planets, build stealth bombers, and eradicate cities with nukes...now if i could just build railroads for more then 20 turns cause I dont have coal. Horses? Strategic? errr....they eat grass...trade for them once then breed a herd...nuff said. Did the Americas originally have horses...no...do we still trade with europeans as our only supplier?
ZOC..its screwed. But fixable with a little planning, but he is right that there are no chokepoints. History is chock full of terrain being used to channel the enemy where you want, thats almost totally missing in this game. Picture modern tanks crossing the rocky mountains and you get the gist.
The combat system..havnt found a game yet with a perfect one. This one is okay but a lot was lost in the effort to "streamline" war. The automated air missions are just a joke and unfortunately there should be a point where if you get so far behind you just lose. Caravels should never sink battleships, it shouldnt even be allowed in the ruleset.
The trade deals I dont get, if your accepting what the comp gives you thats your first mistake, 75% of the time I am able to negotiate a better deal. The big flaw I dislike is that its really all luck. Get lots of resources and you can make incredible deals, get stuck with say 3 ivory 1 iron and you lose a ton of bargaining power unless you have techs to trade, something that really only occurs consistantly at the lower levels.
The workers...shrug, I like controlling them, again have never seen a game with an ai controller thats gonna do it as well as me.
My biggest complaint is that up through Monarch i just annhilate the comps 9 out of 10 times, they play like lobotimized labrats. At emperor Its ez enuf if you avoid war and just go straight for a launch victory(a cheap victory i have always hated). Any other victory is marginal at best. Deity is just silly, best part is deciding in what manner you will lose. Havent won yet, actually only got marginaly close once...i was just starting my ship when a comps landed. If i turn off some of the victory conditions I can win..../shrug.
Strategic resources. Originally i said hey cool...now I just wonder what wiz kid dreamed them up to punish us. I can send ships to other planets, build stealth bombers, and eradicate cities with nukes...now if i could just build railroads for more then 20 turns cause I dont have coal. Horses? Strategic? errr....they eat grass...trade for them once then breed a herd...nuff said. Did the Americas originally have horses...no...do we still trade with europeans as our only supplier?
ZOC..its screwed. But fixable with a little planning, but he is right that there are no chokepoints. History is chock full of terrain being used to channel the enemy where you want, thats almost totally missing in this game. Picture modern tanks crossing the rocky mountains and you get the gist.
The combat system..havnt found a game yet with a perfect one. This one is okay but a lot was lost in the effort to "streamline" war. The automated air missions are just a joke and unfortunately there should be a point where if you get so far behind you just lose. Caravels should never sink battleships, it shouldnt even be allowed in the ruleset.
The trade deals I dont get, if your accepting what the comp gives you thats your first mistake, 75% of the time I am able to negotiate a better deal. The big flaw I dislike is that its really all luck. Get lots of resources and you can make incredible deals, get stuck with say 3 ivory 1 iron and you lose a ton of bargaining power unless you have techs to trade, something that really only occurs consistantly at the lower levels.
The workers...shrug, I like controlling them, again have never seen a game with an ai controller thats gonna do it as well as me.
My biggest complaint is that up through Monarch i just annhilate the comps 9 out of 10 times, they play like lobotimized labrats. At emperor Its ez enuf if you avoid war and just go straight for a launch victory(a cheap victory i have always hated). Any other victory is marginal at best. Deity is just silly, best part is deciding in what manner you will lose. Havent won yet, actually only got marginaly close once...i was just starting my ship when a comps landed. If i turn off some of the victory conditions I can win..../shrug.
Comment