I have been playing civ3 for a week now and have never yet got beyond about 1000 AD. There are all sorts of problems with the game.
* The workers are a micro-management nightmare! (CTP has Public Works which HUGELY reduces this problem)
* There is no group movement (CTP has group movement)
* The combat system(?) is a farce. (CTP has a good one)
* There is no terraforming.
* Have I mentioned that the workers are a micro-management nightmare?
* There are no quick alternative governments in the early parts of the game.
* It is not possible to raise an army and put this on 'stand-by' at a reduced cost until needed.
* Roads are needed EVERYWHERE to achieve maximum gain. This produces a genuine blot on the landscape and has strategic military implications as well.
* Units have no zone of control. What is the point of occupying key choke points if the enemy can just walk right past! So much for fortresses!!
* Did I say that workers are a micro-management nightmare?
* There is no trade system. Being able to exchange luxuries is no substitute.
* The diplomacy system is ridiculous. Do the designers really think that we want to exchange 'things' in these obviously lopsided trades? Forget it!!!
* The strategic resources don't work. I never seem to have the goods I need and usually I can't find a trading partner.
* The AI behaves infuriatingly stupidly. It finds a one square spot (usually jungle or desert) right in the middle of your empire where your cultural boundary does not quite extend and puts a city there. AAARGH!!!! Noooooooooooo!!!! Worse still if you do manage to capture it then ....
* It is not possible to disband an unwanted city.
* Did someone mention ICS? The AI plops cities everywhere like fly droppings. The only viable strategy is to try and match the AI in this respect but I can never seem to keep up.
The flaws in the game far outweigh its good features. It is massively inferior to CTP in terms of game features. if only CTP had a better AI! I guess my civ days are over.
* The workers are a micro-management nightmare! (CTP has Public Works which HUGELY reduces this problem)
* There is no group movement (CTP has group movement)
* The combat system(?) is a farce. (CTP has a good one)
* There is no terraforming.
* Have I mentioned that the workers are a micro-management nightmare?
* There are no quick alternative governments in the early parts of the game.
* It is not possible to raise an army and put this on 'stand-by' at a reduced cost until needed.
* Roads are needed EVERYWHERE to achieve maximum gain. This produces a genuine blot on the landscape and has strategic military implications as well.
* Units have no zone of control. What is the point of occupying key choke points if the enemy can just walk right past! So much for fortresses!!
* Did I say that workers are a micro-management nightmare?
* There is no trade system. Being able to exchange luxuries is no substitute.
* The diplomacy system is ridiculous. Do the designers really think that we want to exchange 'things' in these obviously lopsided trades? Forget it!!!
* The strategic resources don't work. I never seem to have the goods I need and usually I can't find a trading partner.
* The AI behaves infuriatingly stupidly. It finds a one square spot (usually jungle or desert) right in the middle of your empire where your cultural boundary does not quite extend and puts a city there. AAARGH!!!! Noooooooooooo!!!! Worse still if you do manage to capture it then ....
* It is not possible to disband an unwanted city.
* Did someone mention ICS? The AI plops cities everywhere like fly droppings. The only viable strategy is to try and match the AI in this respect but I can never seem to keep up.
The flaws in the game far outweigh its good features. It is massively inferior to CTP in terms of game features.
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