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If you leave the game on too long at certain points, the game does a screen capture. It then opens a paint program and edits the pic. After the same event happens again the edited event happens instead.
Originally posted by dexters
The Republic
is relatively efficient at allowing you to wage war without being hamgstringed up to your neck by ****ing hippies and communist subersives and their so called war weariness. We all know its a lame excuse at attacking your government so they can form a communist government.
Be aware of the hippies chanting anti-war slogans. They are not what they seem.
Ah, the good old days, when I could be hawkish and virulently anti-left... now with the Soviets gone it's so much harder...
Originally posted by Setsuna
If you leave the game on too long at certain points, the game does a screen capture. It then opens a paint program and edits the pic. After the same event happens again the edited event happens instead.
Right Venger?
You mean how Elvis looks? Yeah, that was pretty much how I looked, except my speech balloon said "What the FUĊK?"
Originally posted by Setsuna
Wait a minute, you mean aside from that part of the pic the whole thing was for real?! That's not something you just made up!!!?
I have the Elvis domestic advisor mod, that's the actual screenshot where Civ3 told me to bend over and relax...
Blah, I took one look at the pic and assumed it was all a hoax (And not just because of Elvis, the rough edges around the text looked edited.) Just like the supposed "Contact" victory.
I only looked around in the thread to see if anyone else had "realized" it was a hoax. Doh. >_<
Originally posted by Setsuna
Blah, I took one look at the pic and assumed it was all a hoax (And not just because of Elvis, the rough edges around the text looked edited.)
Yes, as realistic as this game can get. Overthrows may symbolize an upset at the polls where those who were in power are voted out and their policies ignored. An abrupt change in a higher-echelon of decision-making will have a few turns of instability, lack of focus, and a general economic downturn. Listen to the polls, man.
That is a good justification. It should be labeled that way in a Democracy, but still shouldn't be so crippling.
There should at least be some warning. That's the first time I have ever seen that too.
Also, successful prosecution of war can lead people to protest for an end to it. Consider, when soldiers achieve a major goal like acquisition of a new territory (Germany's acquisition of Alace-Lorraine in the Franco-Prussian War - of course Germany was probably a Republic or Monarchy there), smacking down a rival in a decisive battle (where the winner has "proved the point" - Spanish American War) or undercutting a major enemy (Cambodian incursian).
When victory or war expansion occurs people may very well riot.
Originally posted by Zylka
Yes, realistic. Watch for a citizen led coup detat to come out of the Afghan pummeling. Just like in the gulf war. Or the Vietnam war.
You're comparing apples and oranges. Imagine that the vietnam war had gone on for more than 250 years... That would change things a little, don't you think?
I think, to a certain extent, many gamers' perception of the stability of democracy is colored by the fact that they are Americans. Despite the huge Civil War memorabilia industry, we have a tendency to consider our government absolutely un-toppleable, and we extend that impression to other democracies - or, at least, other MODERN democracies.
But I think the events in France in 1968 demonstrate that democracies are not anarchy-proof. Maybe Venger's war was made it necessary for some bureaucrat to raise tuition at the Venger Memorial College, and the students decided to burn the country down as a result. Why not? If it can happen to France it can happen to you.
I do agree with you that it was bogus for the event to recur on re-load after you raised luxuries to 70%. The random number you've got seeded in there must be REALLY bad. Maybe if you attacked with one more unit in the previous reloaded turn, to "burn" that really bad number, you'd get a more realistic result?
I don't think it was a random event, rather a cumulative event. So nothing I was going to do was going to change it. Except for making peace with the Aztecs, which I did, and alas, no fall of the government. I bet the game has a watermark counter that increments with every turn at war per civ...
That said, it's just STUPID to have my government, with a 70% approval rating and WLTPD all over the place, overthrow the government and go into a starving anarchy... there has to be a better way...
Dont forget this fact about waging war in a Democracy. War weariness is decreased while being attacked (inside your borders). Once u start winning and take the fight to enemy civ, war weariness starts building. It assumes u are the attacker after first battle u do in enemy territory. U will receive a new at war message at this point. So u would need to make peace with that civ to decrease war weariness.
Originally posted by napalm010
Dont forget this fact about waging war in a Democracy. War weariness is decreased while being attacked (inside your borders). Once u start winning and take the fight to enemy civ, war weariness starts building. It assumes u are the attacker after first battle u do in enemy territory. U will receive a new at war message at this point. So u would need to make peace with that civ to decrease war weariness.
I don't like that rule - it just makes democracy weak. The rule should be modified so that if you are attacked, you can fight that same Civ until peace is made without weariness.
ALSO - I think weariness should be more influenced by success/failure and the loss of units than it apparently is.
Venger I agree with u mostly. Personally think it should be linked to the damage u do to the enemy civ.
They attack u. U defend and return the favor to their territory. U take 2 of their cities. Message pops up, Your citizens feel they have been avenged. Continuing with your attack against "xxx" civ will result in war weariness increasing every turn.
This gives u the chance to payback the enemy civ and weaken them. Preventing them from having power to do attack again.
Or having weariness kick in after destroying certain # of enemy units.
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