1- Corruption
2- Combat: some units didn't have really any defensive or offensive advantage in open field. Also, all the rest...
3- Moving around units in a stack
4- More realistic city defections
5- Multiplayer
6- Colonies
7- There is no need to research anything at the higher difficulty levels, I can buy all the techs I want. Could be more realistic, price maybe too low and other civs do not always have advantage to seel technology
8- Pillaging what we want and not in a specific given order
9- Borders respected realistically (has to make sense...)
10- Possibility of blocking a passage, but possibility to not chose to block or not!
11- Some kind of simple history log. Should note when wars
took place, civs were conquered, diplomatic agreements
violated, etc. A little like Age of Kings' ending would be great.
12- Air bugs
13- Better ability to make scenarios
.
.
.
etc.
etc.
(there's all kind of little things here and there that I don't have just here)
2- Combat: some units didn't have really any defensive or offensive advantage in open field. Also, all the rest...
3- Moving around units in a stack
4- More realistic city defections
5- Multiplayer
6- Colonies
7- There is no need to research anything at the higher difficulty levels, I can buy all the techs I want. Could be more realistic, price maybe too low and other civs do not always have advantage to seel technology
8- Pillaging what we want and not in a specific given order
9- Borders respected realistically (has to make sense...)
10- Possibility of blocking a passage, but possibility to not chose to block or not!
11- Some kind of simple history log. Should note when wars
took place, civs were conquered, diplomatic agreements
violated, etc. A little like Age of Kings' ending would be great.
12- Air bugs
13- Better ability to make scenarios
.
.
.
etc.
etc.
(there's all kind of little things here and there that I don't have just here)
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