...is some new features / changes for Civ3!
- Sentry and Patrol features. Where did these go?
- Production Rally feature. Why cant I have a city route all its produced units to another destination? Or do it like MOO, and designate a city as being the rally point for certain types of units that are produced by your cities anywhere else on the continent.
- Food sharing. Why does a city have to starve when the one right next to it has 10+ extra food? Any cities connected together by roads/airports/harbours should have all thier food 'pooled' into one big grainery.
- Some easy way to cancel a treaty, trade agreement, etc. Can you do this? Maybe you can but I havnt been able to figure out where.
- A feature that allows you to move a whole stack of units at once. Large armies are a tedious. In fact, I want to be able to say to one of my leaders... 'go conquer the French' and have him take all non-fortified units and go do it. I thought thats what leaders were for.
- Civilization splits... maybe a chance that in anarchy, your civ could split into two separate civilizations.
- Partizans appearing outside resisting cities instead of just magically killing all my garrisoned units and defecting.
- Some kind of attack bonus for units of progressive ages. This way my destroyers wont be sunk by galleys.
- The ability to load up to four cruse missles / tactical nukes onto a nuke sub. Modern boomers can hold dozens of those things.
- The ability to load up to 2 cruise missiles onto an AEGIS cruiser or a battleship.
- An automated scout function for air units. Or perhaps, every square within a fighter's 'air superiority' range should be fully visible to me at all times (they are looking around when doing thier CAP missions right?).
- Zones of control for modern ground units.
- Some way to directly compare yourself against other civs, with attributes like total culture value (in numerics), scientific achievement, population, land area, etc, based upon whether you have an embassy/spy there. I know some of this is on the demographics screen, but I want to see these attributes compared to every other civ, in a sortable list, not just how I rank in the overall scheme of things.
- Full view of the entire map, and all units on the map once Sattelite tech is reached (except perhaps fortified units, units in cities and subs). Probably have to turn this off when its the computer turn or it could take a while waiting for all those units to move.
- Some of the later techs should reduce corruption civilization-wide, like electronics and electricity.
- Some way to 'refuse' a diplomatic victory, and instead going to war with all other civs (again, shades of MOO). Losing a diplomatic victory just bites, no chance to for you or anyone else to do much about it. I always turn it off.
- I've heard this one before, but it would be nice if the you could do other things with the UN other than just vote for a leader, ala SMAC.
- The ability to buy/trade military units? Lots of that going on in the real world.
- How about a list of all current trade agreements that happened (or are currently happening) in the previous x number of turns between any other civilizations. It would be great to see who is trading what to whom for what. I want to play the markets!
- A feature that increases the attack/defense/movement values of all your units by a small amount based upon how many 'future tech' you have researched.
OK thats long enough, anyone else think of any cool new features that could make this game even better?
El
- Sentry and Patrol features. Where did these go?
- Production Rally feature. Why cant I have a city route all its produced units to another destination? Or do it like MOO, and designate a city as being the rally point for certain types of units that are produced by your cities anywhere else on the continent.
- Food sharing. Why does a city have to starve when the one right next to it has 10+ extra food? Any cities connected together by roads/airports/harbours should have all thier food 'pooled' into one big grainery.
- Some easy way to cancel a treaty, trade agreement, etc. Can you do this? Maybe you can but I havnt been able to figure out where.
- A feature that allows you to move a whole stack of units at once. Large armies are a tedious. In fact, I want to be able to say to one of my leaders... 'go conquer the French' and have him take all non-fortified units and go do it. I thought thats what leaders were for.
- Civilization splits... maybe a chance that in anarchy, your civ could split into two separate civilizations.
- Partizans appearing outside resisting cities instead of just magically killing all my garrisoned units and defecting.
- Some kind of attack bonus for units of progressive ages. This way my destroyers wont be sunk by galleys.
- The ability to load up to four cruse missles / tactical nukes onto a nuke sub. Modern boomers can hold dozens of those things.
- The ability to load up to 2 cruise missiles onto an AEGIS cruiser or a battleship.
- An automated scout function for air units. Or perhaps, every square within a fighter's 'air superiority' range should be fully visible to me at all times (they are looking around when doing thier CAP missions right?).
- Zones of control for modern ground units.
- Some way to directly compare yourself against other civs, with attributes like total culture value (in numerics), scientific achievement, population, land area, etc, based upon whether you have an embassy/spy there. I know some of this is on the demographics screen, but I want to see these attributes compared to every other civ, in a sortable list, not just how I rank in the overall scheme of things.
- Full view of the entire map, and all units on the map once Sattelite tech is reached (except perhaps fortified units, units in cities and subs). Probably have to turn this off when its the computer turn or it could take a while waiting for all those units to move.
- Some of the later techs should reduce corruption civilization-wide, like electronics and electricity.
- Some way to 'refuse' a diplomatic victory, and instead going to war with all other civs (again, shades of MOO). Losing a diplomatic victory just bites, no chance to for you or anyone else to do much about it. I always turn it off.
- I've heard this one before, but it would be nice if the you could do other things with the UN other than just vote for a leader, ala SMAC.
- The ability to buy/trade military units? Lots of that going on in the real world.
- How about a list of all current trade agreements that happened (or are currently happening) in the previous x number of turns between any other civilizations. It would be great to see who is trading what to whom for what. I want to play the markets!
- A feature that increases the attack/defense/movement values of all your units by a small amount based upon how many 'future tech' you have researched.
OK thats long enough, anyone else think of any cool new features that could make this game even better?
El
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