I've modified all the hit points in the game double - and adjusted the ROF for artillery to try and keep pace.
Anyways, I attack a french veteran pikeman on open terrain with my elite cavalry (9/10 hit points).
So this is 6 vs. 3.
The cavalry lost every round, and retreated at his last point. That's EIGHT consecutive rounds of combat lost. At a 33% chance to lose, that's .33^8. Or .014%.
Ignoring the cavalry versus pikemen debate, the numbers just don't match. The unit had just landed from a ship, so no defensive modifier for fortification and he was on your average turf...
There is something in the combat generator that results in ridiculously long strings of numbers, or that incorrectly applies numbers during combat. That's a 1 in 7000 chance. Something is rotten in Denmark indeed.
I know others have seen similary "streak" results that bely logic at times. Anyone have any concrete examples or thoughts on it?
Venger
Anyways, I attack a french veteran pikeman on open terrain with my elite cavalry (9/10 hit points).
So this is 6 vs. 3.
The cavalry lost every round, and retreated at his last point. That's EIGHT consecutive rounds of combat lost. At a 33% chance to lose, that's .33^8. Or .014%.
Ignoring the cavalry versus pikemen debate, the numbers just don't match. The unit had just landed from a ship, so no defensive modifier for fortification and he was on your average turf...
There is something in the combat generator that results in ridiculously long strings of numbers, or that incorrectly applies numbers during combat. That's a 1 in 7000 chance. Something is rotten in Denmark indeed.
I know others have seen similary "streak" results that bely logic at times. Anyone have any concrete examples or thoughts on it?
Venger
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