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The AI learns to use Mods

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  • The AI learns to use Mods

    Check this out,

    One day last week I was playing with the editor and brainstorming about diffrent units. I thought that a Merc. unit that worked the same as a Privateer on land would be cool. Slip him in on a Gov. you don't like and have him pillage or cause general havoc without declaring war. Anyway, I picked the Explorer as that unit gave him a small attack, deffense, and 2 move to retreat if attacked. I also hid the nationality and under AI stratagies clicked "offensive". I played a little more with the Editor that night and went to bed.

    Fast forward a couple days; I'm playing a 16 civ small map on Warlord and around 1500AD a funny looking white shaded unit shows up on my boarder , why is that explorer white, I think. The next turn it jumps a nearby worker and he becomes a Aztec worker . (Mind you at this point I've completly forgotten about what I did to the Explorer unit) "I've never seen the Explorer do that, was that in the manual" . Soon the other four Civ's on my boarders jump into the fun, workers abondoned me in droves, I declare war to get them back............all hell breaks loose .

    Needless to say, I remembered what I did when I went to the Editor to check the specs. on the Explorer. The funny thing is that the AI did things with the unit that I never thought of, It devoloped a stratagey of its own: Take my workers without a declaration of war.

    So in closing, I think the AI will pick up on your mods. Lesson learned.
    Last edited by Bubba_B; November 21, 2001, 10:06.

  • #2
    Side note

    My Governors picked up on this too. After my first few workers were taken my govenors started to build Exploers.

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    • #3


      Excellent! I'm sure I don't want mercs now.

      Zap

      Comment


      • #4
        it's cool to see a post that does not consist of mindless whining

        Comment


        • #5
          Culture sucks!
          Im sorry Mr Civ Franchise, Civ3 was DOA

          Comment


          • #6
            Re: The AI learns to use Mods

            Originally posted by Bubba_B
            Check this out,

            One day last week I was playing with the editor and brainstorming about diffrent units. I thought that a Merc. unit that worked the same as a Privateer on land would be cool. Slip him in on a Gov. you don't like and have him pillage or cause general havoc without declaring war. Anyway, I picked the Explorer as that unit gave him a small attack, deffense, and 2 move to retreat if attacked. I also hid the nationality and under AI stratagies clicked "offensive". I played a little more with the Editor that night and went to bed.

            Fast forward a couple days; I'm playing a 16 civ small map on Warlord and around 1500AD a funny looking white shaded unit shows up on my boarder , why is that explorer white, I think. The next turn it jumps a nearby worker and he becomes a Aztec worker . (Mind you at this point I've completly forgotten about what I did to the Explorer unit) "I've never seen the Explorer do that, was that in the manual" . Soon the other four Civ's on my boarders jump into the fun, workers abondoned me in droves, I declare war to get them back............all hell breaks loose .

            Needless to say, I remembered what I did when I went to the Editor to check the specs. on the Explorer. The funny thing is that the AI did things with the unit that I never thought of, It devoloped a stratagey of its own: Take my workers without a declaration of war.

            So in closing, I think the AI will pick up on your mods. Lesson learned.
            LOL


            Originally posted by zapperio


            Excellent! I'm sure I don't want mercs now.


            I want mercenaries. They should be like conscript units.

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            • #7
              'course the "capturing workers" thing breaks the "hidden identity" thing... doubt the AI realizes that. So you could know who a merc belonged to when it captured a worker of yours, but the AI probably won't know that if you do the same to him. Still, that's cool.
              kmj

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              • #8
                Smart...

                Smart As@.

                Originally posted by Wrong_shui
                Culture sucks!

                Comment


                • #9
                  I'll be interested to see the first scenario where all units have "hidden identity." That should be fun.

                  Comment


                  • #10
                    Originally posted by ChrisShaffer
                    I'll be interested to see the first scenario where all units have "hidden identity." That should be fun.
                    I like the idea too Wonderfull nukes
                    Das Ewige Friede ist ein Traum, und nicht einmal ein schöner /Moltke

                    Si vis pacem, para bellum /Vegetius

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