Re: Proposed colony/border solution.
Actually, in alpha build of Civ3, starting cities didn't had a cluture border (it was 0).
But later they chaged it (and scrwed colonies).
An excellent example of to little testing.
Originally posted by eclarkso
I think an easy solution to the relative uselessness of colonies AND the problem of the AI plopping down cities on the smallest little bit of unused land on your continent that's -just- outside your cultural borders (for the time being) is this:
when ANY city is founded (including yours, of course), its borders should not include any square currently 'owned' (via colony or cultural border) by another player. That's it. When that city acquires enough culture to grow its borders, THEN it can subsume the colony/kick back your borders, but this business of losing territory via city founding doesn't make sense to me either gameplay- or realism-wise.
Comments?
I think an easy solution to the relative uselessness of colonies AND the problem of the AI plopping down cities on the smallest little bit of unused land on your continent that's -just- outside your cultural borders (for the time being) is this:
when ANY city is founded (including yours, of course), its borders should not include any square currently 'owned' (via colony or cultural border) by another player. That's it. When that city acquires enough culture to grow its borders, THEN it can subsume the colony/kick back your borders, but this business of losing territory via city founding doesn't make sense to me either gameplay- or realism-wise.
Comments?
But later they chaged it (and scrwed colonies).
An excellent example of to little testing.
i should of looked at civ3.com before posting, but the tutorial does show a city without borders. So I'm 100% wrong and player1 is 100% right. Very odd though, because I was rather completly sure that it was how I described it. Maybe its a colony conspiracy.... BTW this is a post edit but for some reason I don't see the "edited" tag the vB usually adds
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