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  • #46
    I agree with bringing back terrain transformation, particularily with the inordinant amount of Tundra squares I seem to encounter. Doesn't seem to matter how hot I make the climate there is always at least a 10 square Tundra wasteland right next to one of my first 3 starting cities Brrrrrrrrrrrrrrrrrrrrrrr!
    "Decadent Western Infidel On Board"
    "Even Hell Has It's Heroes"

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    • #47
      Originally posted by bahoo
      "King Richard's Crusade" wonder, that thing ruled
      Wouldnt that be the IronWorks SW now??

      Fundamentalism - I can't figure out why they removed it in the first place, wonder if it was a last minute thing, maybe they thought it was to abrasive given the current state of things in the world.
      Probably because it was so unbalanced. No unhappiness ever, your entire empire becoming a cash cow, massive amounts of free support for armies, and to make it balanced?
      Half science rate...
      It was so simple to be in Democracy, get a huge science lead, and then switch to Fundamentalism and wipe out the world. The 'disadvantage' of that government didnt mean a thing.
      I'm building a wagon! On some other part of the internets, obviously (but not that other site).

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      • #48
        I really like the idea of terrain improvements...
        I'm thinkin' like these, many have been mentioned:

        -land mines (trigger when enemy enters and attacks like a cruise missle- only once)
        -radar towers/ watch towers (a la SMAC)
        -underground bunkers
        (hide units from other civs- they become invisible until enacted)
        -walls (that prevent or greatly reduce enemy movement)
        -upgradable fortresses (maybe they can add defense AND act as a colony?)
        -national flags (basically claim a square and eight surrounding squares, similar to colonies, but still count as within borders)
        -bridges across one tile of ocean between landmasses
        -tunnels (underground roads? kinda wacky and complex, but nifty)
        -war towers (like in Age of Empires- unmanned and attacks enemies as if it had a ZOC)
        -piers (on beach squares that increase trade)
        -mountain summits (I dunno... maybe it has a list of things that it can do and you get to pick)
        -canals (ship movement over land)
        -prisons (to send those pesky unhappy campers so you don't have to starve them)
        -radio stations (increase range of culture?)
        -AIRBASES
        -farms (colonies that claim non-resource squares, like suppy convoys from SMAC)

        Also, I think it would be at least ponderable that city improvements actually appear on one of the city squares- thus a city would be limited to 21 improvements (not that that's really a limit), but the improvements could be attacked.

        edit= added a splash-o- color to those I thought were not really hit on yet.
        Last edited by cassembler; November 17, 2001, 02:44.
        "You don't have to be modest if you know you're right."- L. Rigdon

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        • #49
          I want these back:

          Superhighways
          Stock exchanges
          Farmland tile improvements
          The Sleep function
          Terraforming
          Firepower
          UN functions from SMAC
          Trading military units
          Right-click and add text
          A way to eliminate corruption
          A way to eliminate pollution
          Cheat menu
          An editor

          However, to be fair, when I play Civ 2 now, I miss these things:

          1/3 of a movement point still gets you to the next square
          Roads provide trade bonus anywhere
          Barbarian villages
          Build queue
          Randomly placed resources
          Luxuries
          Workers

          And one last thing:

          Big cities still starve! Good grief, they couldn't fix this somehow? It's been years!
          "Harel didn't replay. He just stood there, with his friend, transfixed by the brown balls."

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          • #50
            There should be more than 5 governments (counting despotism, even though no one I know stays there longer than absolutely necessary) in the game because there sure as hell are more than 5 kinds of real world governments.

            I also think we got the short end of the stick when it comes to an in-depth diplomacy model. More options mean more replayability.
            To each his own...

            Carpe Diem

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            • #51
              They should really add a Socialist style government

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              • #52
                A (the) Patrol function ala SMAC
                'Meddle not in the affairs of dragons
                For thou art crunchy
                And go well with ketchup.'

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                • #53
                  Unless I missed something, I seem to not be able to see on the main screen when a unit is active and I am supposed to decide where to go, what other units are in the stack. If I right-click a unit which is in a stack I can see what other units are in the stack, but I specifically want to see by default without clicking which other units are in the stack. The reason is that I already a couple of times moved an infantary from a stack, and only then noticed that the whole rest of the stack was a bunch of artiliries which then became defenseless. Or if I have an active infantary in a city I want to be able to see imediatly if one of the other units in the city is already a defensive fortified unit.

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                  • #54
                    military stats

                    I want the military stats screen back where you get to see how many of each of the other civs (and barbarians) units you have killed.

                    I want a the power graph back that uses lines instead of a stupid histograph to compare your power/culture/score. It would be nice also to be able to add in as many civs into the graph as you want, or compare yourself to just each one individually.

                    I want my wonder movies back! *sniff!*

                    -Apolex

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                    • #55
                      I'd like anything that continues to reduce micro management.

                      1. Buttons on cuty screen that will automatically reallocate workers to maximize a type of production. For example, click button 1 to maximize science, button 2 to maximize food, etc. This was a useful feature in CTP1/2

                      2. Allow Terraforming but make it cost cash (and be quite expensive). This reduces micromanagement but adds strategy.

                      3. Agree with others comments on things like grouping units.

                      4. abilty to speed up AI movement in later game. Preferences choices aren't enough.
                      Try it, you might like it. - My Mom

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                      • #56
                        Originally posted by EnochF
                        I want these back:

                        Superhighways
                        Stock exchanges
                        Farmland tile improvements
                        I agree. A pacifist player in another post mentioned they ran out of things to build with only military items left. These should definitely be in.

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                        • #57
                          [SIZE=1]

                          Fire power is a must... I'm tired of my full-health battleships getting in close battles with Frigates! I don't care what you say but it's not feasible. Even if a battleship ALLOWED a frigate to get within range, cannonballs will ding off battleship armor like spit balls.
                          Firepower level versus (penetration) shield level would be imo a perfect idea. A unit with a higher shield level in relation to the firepower level of the opposing unit is then total invulnerable. You can't harm a tank with a simple arrow can you?
                          So, a firepower level 1 unit cannot penetrate the armour of a shield level 2 unit. And it is harder for a firepower 1 unit to inflict
                          hitpoints to a shield level 1 unit as to a shield level 0 unit.

                          Greetings from Emile Megens.

                          p.s. Where are in Civ3 (as in SMAC) the radarstations and the feature to write geografical names on the map?
                          Last edited by Emile; November 16, 2001, 20:28.
                          Emile

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                          • #58
                            The Sentry option!!

                            DeanCo--

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                            • #59
                              I felt the need to agree to the sentry idea. I wish that was in the game. I miss transforming the land as well.

                              One thing I was really hoping would be in this game would be a way to link very close islands, say 1 water square apart with giant bridges, an example of which would be the golden gate bridge, and islands up to two squares apart with chunnels like they have for england and france is it?

                              Guess I will have to wait for Civ IV

                              Please bring back sentry though, and consider land transformation. You always find that perfect location for a city surounded by resources if only there wasn't that darn mountain right where the city would need to go.

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                              • #60
                                My Christmas wish list to Firaxis

                                1) A way to improve water tiles (coast, sea, ocean) like a fishery or an oil rig, or kelp farm ala SMAC & CTP.

                                2) Oceanic tunnels or bridges

                                3) Canals (what happened to the ability for a ship to cross from one sea tile to another with 2 land tiles on either side of the 2 sea tiles?)

                                4) SMAC diplomacy

                                5) A way to keep enemy units (especially settlers) out of your territory.......effectively!

                                6) Sentry

                                7) Patrol

                                8) Unit Grouping

                                9)More govts with strategic value (everyone goes for democracy even AI) Maybe even variations on current govts say for instance Parliament as a variation of Republic (a modern republic if you will)

                                10) Advanced land tile improvements. Like hydropods or genetic engineering, advanced mines or fabrication, monorails (make railroads 1/10th movement rate).

                                11) city improvements that bring culture and happiness as well. A zoo, museum, arcade, dance club, radio/tv station, ect

                                12) Immigration (emmigration) if you have high culture (happiness) people from a nearby civ could immigrate to your civ's closet cities and vise versa. This could lead up to an entire city switching civ loyalty.

                                Well as one can see there are many many things that can be added to Civ 3 however one must keep in mind the limitations of todays software engineering and every facet of real life cant be implimented into a Civilization game. But its always nice to dream of the day when a game can live up to the high expectations of a modern gamer.
                                Freedom without responsibility is Anarchy.

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