Is there anyway to determine what is causing unhappiness in a given city at any time, like in Civ2?
I see the happiness smiles, but I still have problems figuring out what is going on. I have a city, not far from the capital, on prince, with 4 unhappy people in a republic, with no troops in any enemy territory. I have 1 luxury and 2 smiles from my luxury funding (as opposed to science) and still have 2 unhappy people afterwards.
I see the happiness smiles, but I still have problems figuring out what is going on. I have a city, not far from the capital, on prince, with 4 unhappy people in a republic, with no troops in any enemy territory. I have 1 luxury and 2 smiles from my luxury funding (as opposed to science) and still have 2 unhappy people afterwards.
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