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Who hired Greenpeace to do the resource management??

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  • #16
    another tip

    build your army before your resources dry up
    that way if they dry up you can just take them

    but you are screwed if you still have knights in the modern age

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    • #17
      So let me get this straight

      It happened in one game where 3 resources dried up...


      and your complaining?


      aww, poor baby, do you need cheat codes?


      Bad luck happens, coping with it is part of strategy

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      • #18
        Likelihood of keeping a resource

        Hi,

        Thought you might be interested in some probabilities. If we know the per turn rates listed in earlier posts, we can figure out how likely we are to still have that resource later on.

        In order to still have that resource later on, you need to "pass" the depletion check each turn. So the likelihood of still having the resource after n turns is (1-d)^n where d is the "per turn" probability of depletion (e.g. 1/100 for oil).

        For uranium, the likelihood of keeping the resource falls off pretty fast:

        Turns &nbsp &nbsp%Chance of losing resource
        10 &nbsp &nbsp &nbsp &nbsp 9.6%
        25 &nbsp &nbsp &nbsp &nbsp 22.2%
        50 &nbsp &nbsp &nbsp &nbsp 39.5%
        100 &nbsp &nbsp &nbsp&nbsp 63.4%
        200 &nbsp &nbsp &nbsp&nbsp 86.6%

        (It's important to point out that I'm not claiming a change in the _per turn_ likelihood of losing the resource - just pointing out that you only have a 13.4% chance of passing all 200 of those depletion checks and still having that oil resource 200 turns later.)

        You have essentially a 50/50 chance of still having a uranium resource after 69 turns.

        Over 100 (and 200) turns the chance of losing other resources:

        d &nbsp &nbsp &nbsp &nbsp % Chance of losing during 100 turns &nbsp &nbsp 200 turns
        1/800 &nbsp 11.8% &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp 22.1%
        1/400 &nbsp 22.1% &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp 39.4%
        1/200 &nbsp 39.4% &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp &nbsp 63.3%



        I haven't seen a table of how many turns are in Civ3 for each difficulty level yet, but clearly resource loss is very likely over the long run.

        The real problem with this, in my mind, is that you really have to have access to 7 uranium resources and 3 oil resources in order to be reasonably confident (around 75% confident) that you'll still have access to those resources 200 turns later. I'm not sure the frequency of the resources is high enough to support that.

        Thanks,
        reger

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        • #19
          Originally posted by Setsuna
          Man, I really wish you could turn off global warming
          It's called "signing up to the Kyoto Treaty"...

          Oops, bit of politics crept in there. Sorry.

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          • #20
            Pillage the road(s) connecting the oil sources to your cities, since whether you us it or not, resources begin a check vs depletion if they're connected to your civ.
            I think that says it all right there. In fact you don't even need to pillage the roads to your cities, simply the road on the oil resource. And if you have 5 oils, using 1 & trading 1 other that means you can have 3 oils without roads to them. If the oil doesn't have a road on it, it won't be used up, if it does have a road & it connects to your city... your citizens will buy huge SUVs & run it dry. In fact, I would have expected Oil to also count as a luxury item as well.

            If you don't have oil or it does run dry: trade for it or fight for it. Quite simple.

            Personally I love the resource depletion factor. It adds a whole new aspect to the game
            Agreed! Notice how we never see the people who have a resource appear in their area complain.

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            • #21
              I dont see the problem, knights, spearmen and warriors are about as good as tanks anyway.
              Im sorry Mr Civ Franchise, Civ3 was DOA

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              • #22
                Just for sake of curiosity:
                did anybody have a resource APPEAR?
                The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!

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                • #23
                  Originally posted by Yoleus
                  Just for sake of curiosity:
                  did anybody have a resource APPEAR?
                  Yes, I've seen oil and coal appear out of nowhere, so it does happen.
                  To be one with the Universe is to be very lonely - John Doe - Datalinks

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                  • #24
                    I does happen. It occured to me that an oil resource in my empire depleted but then another poped up near my capital.

                    It seems that those resources are just changing positions so that you have to chase it somehow...

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                    • #25
                      I've had a horses resource run out.
                      Never underestimate the healing powers of custard.

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                      • #26
                        When looking for oil deposits, I find it most useful to focus my exploration around squares that I killed a bunch of dinosaurs in during the early game period.


                        ER

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                        • #27
                          Ok, resources appear, thanks for the replies.
                          Do you get a message (popup, arrow in the back, etc) or it just happens? I mean, if you have a zone in direct visibility (city radius, space program, etc).
                          The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!

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                          • #28
                            Originally posted by Yoleus
                            Ok, resources appear, thanks for the replies.
                            Do you get a message (popup, arrow in the back, etc) or it just happens? I mean, if you have a zone in direct visibility (city radius, space program, etc).
                            I had Iron appear within my borders; there was a pop-up announcing my good fortune.
                            "My nation is the world, and my religion is to do good." --Thomas Paine
                            "The subject of onanism is inexhaustable." --Sigmund Freud

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                            • #29
                              Excellent, thanks
                              The ice was here, the ice was there, the ice was all around: it cracked and growled and roared and howled like noises in a swound!

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                              • #30
                                Civ III turn count...

                                If Civ III is anything like the old Civ games, there are somewhere between 400 and 500 turns per game (Maybe 600 at most). And this, given that you get Uranium so late in the game, means that your chance of losing Uranium will -never- get up to the 80% level, unless somehow you're SO advanced in tech that you get it in the 1700's or something. And if that happens, just don't connect it.

                                In my current game, I have three sources of oil, but only two are connected because I can save that last one for emergencies.

                                Hell, if all else fails you only really need those resources when you're ready to use them to the fullest, so you can just unconnect them until you need them, and then for the time while you have connected mobilize and make a TON of units, then you'll be pretty well off.

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