There was one point that the people at the Soren Johnson AI chat did not get to ask him. and that is what looks to be a problem with the City Governer AI
the problem has been documented by myself and others in this thread
As an appendix to that thread, the problem with the Civ governor building Longbowman is that it only builds this unit in times of war. when I made peace, my city governers immediately switched to swordsmen. This may be a clue to the apparentl problem. My most advanced unit is the riflemen, and I was under the impression the intelligent agent associated with the City governor AI would recognize my build order (all riflemen) and learn from it, but apparently, it has either no capacity to learn, nor does it have a capacity to realize the swordsmen and the longbowmen are outdated.
This discussion is of course complicated by the different combinations of units available to us depending on the civilization we chose and the resources available to us. In my case, i have no access to horses, so knights and cavalry are out of the picture and I'm playing the Americas, so the unique unit is out of the picture at this point of the game.
In a previos game, I did have access to horses and thus knights and the city governer accurately predicted that building knights was the way to go when I was at war with a rival Civ. This may provide further clue as to the underlying bug/problem with the city governor.
Or perhaps they don't learn/ or aren't intelligent at all? I'm pretty sure that the City governors no longer follow build orders so it must be something else....
An official response and comments as to what may be behind this problem, or our perception that there is a problem (afterall, there may not be a problem at all) would be appreciated. And to the Firaxis team, if you need me to send my .SAV file to you guys for analysis, give me a holler at dnsy@sfu.ca
Thanks.
the problem has been documented by myself and others in this thread
As an appendix to that thread, the problem with the Civ governor building Longbowman is that it only builds this unit in times of war. when I made peace, my city governers immediately switched to swordsmen. This may be a clue to the apparentl problem. My most advanced unit is the riflemen, and I was under the impression the intelligent agent associated with the City governor AI would recognize my build order (all riflemen) and learn from it, but apparently, it has either no capacity to learn, nor does it have a capacity to realize the swordsmen and the longbowmen are outdated.
This discussion is of course complicated by the different combinations of units available to us depending on the civilization we chose and the resources available to us. In my case, i have no access to horses, so knights and cavalry are out of the picture and I'm playing the Americas, so the unique unit is out of the picture at this point of the game.
In a previos game, I did have access to horses and thus knights and the city governer accurately predicted that building knights was the way to go when I was at war with a rival Civ. This may provide further clue as to the underlying bug/problem with the city governor.
Or perhaps they don't learn/ or aren't intelligent at all? I'm pretty sure that the City governors no longer follow build orders so it must be something else....
An official response and comments as to what may be behind this problem, or our perception that there is a problem (afterall, there may not be a problem at all) would be appreciated. And to the Firaxis team, if you need me to send my .SAV file to you guys for analysis, give me a holler at dnsy@sfu.ca
Thanks.
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