>12 to 16 moves a turn
I think that would be too unbalanced when attacking and defending against other ships and stopping transports landing on your continent.
You'd have to develop some new rules to implement this eg give ships an operational range of say 2 squares, whenever an enemy unit enters this range then movement cost per square goes from 1 to 2.
I think that would be too unbalanced when attacking and defending against other ships and stopping transports landing on your continent.
You'd have to develop some new rules to implement this eg give ships an operational range of say 2 squares, whenever an enemy unit enters this range then movement cost per square goes from 1 to 2.
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