Re: i think they have fixed ICS
Korn, I totally agree with this post: 'Expand or Die' is not as bad as ICS.
Yin: Your solution is too restrictive. Furthermore, I don´t quite get this: What´s the problem with enslaving his settlers? You get 2 workers, he gets nothing: Great deal? Then threaten his cities, make peace with him, if he sends settlers again, enslave them again!
Originally posted by korn469
ICS isn't the same thing as expansion, ICS was basically a way to exploit the game mechanics in order to achieve an advantage, in the same way a player would station a bomber over a stack of units to keep them from getting killed
ICS existed because of the following reasons
*by building a settler 1 pop essentially became 2 pop with the free settler
this is fixed in Civ3
*a large number of size one cities supported far more units than a few large cities with equal pop
this is partially fixed in Civ3
*size one cities grew exponentially faster than really large cities
this has pretty much been taken care of in civ3
civ3 has done a fairly good job of breaking the mechanics that made ICS work but what's left is a situation where it's either expand or die, and you can say the exact same thing about starcraft...plus larger cities are more valuable in civ3 than what they were in civ2, so exceptions to the expand or die rule will exist
ICS isn't the same thing as expansion, ICS was basically a way to exploit the game mechanics in order to achieve an advantage, in the same way a player would station a bomber over a stack of units to keep them from getting killed
ICS existed because of the following reasons
*by building a settler 1 pop essentially became 2 pop with the free settler
this is fixed in Civ3
*a large number of size one cities supported far more units than a few large cities with equal pop
this is partially fixed in Civ3
*size one cities grew exponentially faster than really large cities
this has pretty much been taken care of in civ3
civ3 has done a fairly good job of breaking the mechanics that made ICS work but what's left is a situation where it's either expand or die, and you can say the exact same thing about starcraft...plus larger cities are more valuable in civ3 than what they were in civ2, so exceptions to the expand or die rule will exist
Yin: Your solution is too restrictive. Furthermore, I don´t quite get this: What´s the problem with enslaving his settlers? You get 2 workers, he gets nothing: Great deal? Then threaten his cities, make peace with him, if he sends settlers again, enslave them again!
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