Originally posted by Admiral PJ
I like the idea of needing roads connecting land before you settle a city...
I like the idea of needing roads connecting land before you settle a city...
A compromize would be: Lets say you could found a city anywhere, but unless its road-connected (or harbour-connected) it wont grow beyond 1 pop.
I think this idea would solve Player3:s argument as well:
"Consider the following situation: you start a game where there are two areas rich in resources separated by a natural barrier of mountains and jungle. Many players would rush to build citys on both sides of the barrier and later link them with roads. This would be impossible with CCBs"
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