16 Civs on a huge map? Fantastic idea. Until turns take 3-5 minutes each. Poor overclocked Celeron can't keep up with my grandiose ambitions.
I really don't see (on topic now) how conquering swathes of territory is viable - other than to deny it to anyone else. It seems that a productive core is the only way to get value (money, resources, production, whatever brings you closer to victory)...
However, a military approach is still effective, with the right (limited) objectives - disrupt, destroy, distract, displace your enemy by taking key cities and resources, conducting raids, pillaging, bombarding, leveling cities, blockading (rules, but most civs have too many harbors for it to work). If you really want to take someone over but don't want to leave the territory open or administer crappy cities, raze half of them and give the rest, starving and in disorder, to the crappiest civ. They'll love you and do all the rebuilding work.
I really don't see (on topic now) how conquering swathes of territory is viable - other than to deny it to anyone else. It seems that a productive core is the only way to get value (money, resources, production, whatever brings you closer to victory)...
However, a military approach is still effective, with the right (limited) objectives - disrupt, destroy, distract, displace your enemy by taking key cities and resources, conducting raids, pillaging, bombarding, leveling cities, blockading (rules, but most civs have too many harbors for it to work). If you really want to take someone over but don't want to leave the territory open or administer crappy cities, raze half of them and give the rest, starving and in disorder, to the crappiest civ. They'll love you and do all the rebuilding work.
Comment