I just finished playing Civ 3 for about 12 hours in one sitting...don't ask. (If you must know I finally decided to take a day from working/programming and spend time relaxing)
Anyhow, I've had Civ3 for about 1 week and so far I have mixed feelings. I've played Civ 1, 2, and CTP 2 so I do have something to compare Civ 3 to.
Below are just some of the problems I have with Civ 3. Feel free to agree or disagree.
Problems with Civ 3 (in no specific order):
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* Cruise missiles cannot be loaded into Nuclear submarines. This is utterly ridiculous. Two cruise missles or tac. nukes should be allowed, at the minimum.
* Can't destroy naval units with airplanes. This is just silly. Being able to destroy boats with airplanes is so important to the gameplay that not including it is just wrong. Many modern naval units have aircraft defenses (SAMs) not to mention their own aircraft. I like how ground units can't be destroyed though. It makes sense. I'm not sure if Cruise Missles can destroy naval units or not.
* Tactical Nukes only affect one naval unit in a stack (and possibly the same for ground units.) In my opinion, each naval/ground unit in a stack should be damaged, or have a chance of being damaged, by the tactical nuke. This may already happen but I've yet to see it.
* Polution seems to be out of control until you discover Recycling. The game becomes a battle against polution instead of other civilizations. I like the concept and challenge of managing polution but I feel they went a bit overboard.
* The same stupid "knight-beats-tank" battle results occur. I've seen very silly battles so far. I've had a Knight beat my Mechanized Infantry, a Frigate/Galleon beat my Destroyer, a Spearman beat a Musketeer, and a Galleon beat a Submarine. There are other incidents like the ones listed above and they have occurred enough to be more than just "freak" luck.
* AI seems to get a bonus when attacking cities or defending units. This is just speculation.
* AI can expand rapidly and yet still build and maintain a massive army. This statement is more from experience/observation than speculation.
* Workers are sometimes absolute morons. If a city is starving and you replace a Mine with Irrigation, if you put a Worker on auto, he will eventually end up replacing the Irrigation with a Mine and therefore starving the city again.
* Resources tend to expire/dry-up too quickly. There also seems to be a scarcity of "important" resources like Oil. The real world has quite a bit of oil. This is just my opinion.
* Sometimes the AI will want to trade World Maps with you but ask for some advanced technology as well. Then they act all insulted when you say no - even though their request was utterly non-sensical.
* AI never seems to want to continue trading past 20 turns.
* AI seems to know when a city is unoccupied, even when there are no units in range to "see" a given city is unoccupied.
* Sometimes you can never establish a "spy" in another civilization no matter how long or often you try.
* The years go by too quickly. On average I've not been able to get Modern Tanks or even Flight until the game is almost over (2000+). It seems the game doesn't switch from "2 year" turn increments to "1-year" turn increments soon enough.
* 2050 seems way too soon for the game to end.
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Now don't get me wrong - I'm really enjoying Civ 3 but the issues above are really bothering me (and my wife). To be honest, I think CTP2 had a lot of improvements in the gameplay that Civ3 should have incorporated.
Feel free to disagree
Best regards,
Dire
Anyhow, I've had Civ3 for about 1 week and so far I have mixed feelings. I've played Civ 1, 2, and CTP 2 so I do have something to compare Civ 3 to.
Below are just some of the problems I have with Civ 3. Feel free to agree or disagree.
Problems with Civ 3 (in no specific order):
----------------------------------------------------
* Cruise missiles cannot be loaded into Nuclear submarines. This is utterly ridiculous. Two cruise missles or tac. nukes should be allowed, at the minimum.
* Can't destroy naval units with airplanes. This is just silly. Being able to destroy boats with airplanes is so important to the gameplay that not including it is just wrong. Many modern naval units have aircraft defenses (SAMs) not to mention their own aircraft. I like how ground units can't be destroyed though. It makes sense. I'm not sure if Cruise Missles can destroy naval units or not.
* Tactical Nukes only affect one naval unit in a stack (and possibly the same for ground units.) In my opinion, each naval/ground unit in a stack should be damaged, or have a chance of being damaged, by the tactical nuke. This may already happen but I've yet to see it.
* Polution seems to be out of control until you discover Recycling. The game becomes a battle against polution instead of other civilizations. I like the concept and challenge of managing polution but I feel they went a bit overboard.
* The same stupid "knight-beats-tank" battle results occur. I've seen very silly battles so far. I've had a Knight beat my Mechanized Infantry, a Frigate/Galleon beat my Destroyer, a Spearman beat a Musketeer, and a Galleon beat a Submarine. There are other incidents like the ones listed above and they have occurred enough to be more than just "freak" luck.
* AI seems to get a bonus when attacking cities or defending units. This is just speculation.
* AI can expand rapidly and yet still build and maintain a massive army. This statement is more from experience/observation than speculation.
* Workers are sometimes absolute morons. If a city is starving and you replace a Mine with Irrigation, if you put a Worker on auto, he will eventually end up replacing the Irrigation with a Mine and therefore starving the city again.
* Resources tend to expire/dry-up too quickly. There also seems to be a scarcity of "important" resources like Oil. The real world has quite a bit of oil. This is just my opinion.
* Sometimes the AI will want to trade World Maps with you but ask for some advanced technology as well. Then they act all insulted when you say no - even though their request was utterly non-sensical.
* AI never seems to want to continue trading past 20 turns.
* AI seems to know when a city is unoccupied, even when there are no units in range to "see" a given city is unoccupied.
* Sometimes you can never establish a "spy" in another civilization no matter how long or often you try.
* The years go by too quickly. On average I've not been able to get Modern Tanks or even Flight until the game is almost over (2000+). It seems the game doesn't switch from "2 year" turn increments to "1-year" turn increments soon enough.
* 2050 seems way too soon for the game to end.
---------------------
Now don't get me wrong - I'm really enjoying Civ 3 but the issues above are really bothering me (and my wife). To be honest, I think CTP2 had a lot of improvements in the gameplay that Civ3 should have incorporated.
Feel free to disagree
Best regards,
Dire
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