Thanks for the tip on changing the tech rates. Any guidelines on what I should change the values to for a standard sized map so that I have modern equipment by at least 1930s? Is there anyway of calculating this?
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Originally posted by Anunikoba
I have had galleys sink.
I think there is supposed to be an issue of Lighthouse(d) galleys not sinking in ocean squares, when they should. The Lighthouse is only supposed to let them travel in sea squares safely.'No room for human error, and really it's thousands of times safer than letting drivers do it. But the one in ten million has come up once again, and the the cause of the accident is sits, something in the silicon.' - The Gold Coast - Kim Stanley Robinson
'Feels just like I can take a thousand miles in my stride hey yey' - Oh, Baby - Rhianna
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Use the editor to change the tech rates on the different-size maps. This will speed up/slow production to your heart's content. There is no need for Firaxis to worry about this.
* AI never seems to want to continue trading past 20 turns.
Tactical Nukes...It's like dropping a cloud of smoke which costs $1billion dollars.
AI seems to get a bonus when attacking
AI seems to know when a city is unoccupied, even when there are no units in range to "see" a given city is unoccupied.
I think there is supposed to be an issue of Lighthouse(d) galleys not sinking in ocean squares, when they should. The Lighthouse is only supposed to let them travel in sea squares safely.
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