In Civ I and Civ II a unit who attacks didn't take the square of a defeated unit. But in CIV III units do, like CTP too.
This is quite annoying when you have units in your cities and the enemy is attacking you, if you contra-attack and your unit is victorious it leaves their initial position indoors and goes outdoors, so your city can run into a bigger danger.
In addition to this, if you attack and win your unit can be too near of the enemy lines and easy defeated whereas the rest of your army is some squares far away.
Does it annoy you? or you think it is more realistic?
On the other hand this behaviour of units is more realistic because units indoors cannot kill attackers unless they use bows or artillery (catapults, cannons, ...). So defenders may be fortified and no contra-attack, and if you contra-attack tackle the consequences of leaving your citywalls.
What do you think?
This is quite annoying when you have units in your cities and the enemy is attacking you, if you contra-attack and your unit is victorious it leaves their initial position indoors and goes outdoors, so your city can run into a bigger danger.
In addition to this, if you attack and win your unit can be too near of the enemy lines and easy defeated whereas the rest of your army is some squares far away.
Does it annoy you? or you think it is more realistic?
On the other hand this behaviour of units is more realistic because units indoors cannot kill attackers unless they use bows or artillery (catapults, cannons, ...). So defenders may be fortified and no contra-attack, and if you contra-attack tackle the consequences of leaving your citywalls.
What do you think?
Comment