Or do something that requires a random number and it will change the combat. I do like this feature to discourage reloads. It's the same for huts, reload and you get the same result. Don't open the hut till the next turn and it's different.
I am annoyed that I've opened up over 200 huts and have yet seen a nomad or a city.
I had an expansionist civ in most of those situations.
I also believe the AI knows the whole board, and it doesn't bother me. I was checking this out by moving troops between cities and seeing how the AI would attack. The AI targetted the weaker city every time. So unless it's paying money to check all my cities out every turn. It knows. It makes for a much more interesting war. You finally get the support units to a city that has been beseiged and you're ready to take it to the AI, and the AI stops attacking that city and moves on to the city you took the support troops from. Gotta love it.
RAH
However, the heavy corruption is a bit over done. I don't mind having to somewhat starve cities until the rioting has stopped, but then to only get one shield production from a good sized city is a bit excessive of a deterrent to expanding.
I am annoyed that I've opened up over 200 huts and have yet seen a nomad or a city.

I had an expansionist civ in most of those situations.
I also believe the AI knows the whole board, and it doesn't bother me. I was checking this out by moving troops between cities and seeing how the AI would attack. The AI targetted the weaker city every time. So unless it's paying money to check all my cities out every turn. It knows. It makes for a much more interesting war. You finally get the support units to a city that has been beseiged and you're ready to take it to the AI, and the AI stops attacking that city and moves on to the city you took the support troops from. Gotta love it.

RAH
However, the heavy corruption is a bit over done. I don't mind having to somewhat starve cities until the rioting has stopped, but then to only get one shield production from a good sized city is a bit excessive of a deterrent to expanding.
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