Let see,
Swordmen, very powerfull and all purpose unit with its cheap cost, it dominates completly, if you have Iron. It's cost should be 40, so it won't make archers & spearmen "obsolete" (from cost 30).
Privater: This units have ablities of Galley? Should be 2/1/4 like in the manual. This way it actually can kill Galleon. (BUG)
Caravel: I don't sea why defense of 2, it is not a Galleon & cannons are probably not yet invented, it should have defense of 1.
Musketmen: COST of 60? Why whould I buy it, if Pikemen is 30, it should be 50.
Riflemen, Infantry: 70 & 80 (instead 80 & 90), similar reasons, Riflemen should be cheper than Cavalry, etc...
Marine & Paratrooper should have cost of 80 like Infanrty, since they already have POOR defense (instead of 100). And why whould they cost like Panzer?
Nuclear Sub. Movement of 4, it needs to be quicker than regular sub (BUG)
Carrier: should have movement of 5 like Battleship (instead of 4)
Jet fighter: should have rate of fire set to 2 (instead of 1), since they don't use mach. guns when bombing, they use MISSLES.
Subs & Nuc. Subs should have higher attack, with this one, they can't kill anything (10 would be OK)
Swordmen, very powerfull and all purpose unit with its cheap cost, it dominates completly, if you have Iron. It's cost should be 40, so it won't make archers & spearmen "obsolete" (from cost 30).
Privater: This units have ablities of Galley? Should be 2/1/4 like in the manual. This way it actually can kill Galleon. (BUG)
Caravel: I don't sea why defense of 2, it is not a Galleon & cannons are probably not yet invented, it should have defense of 1.
Musketmen: COST of 60? Why whould I buy it, if Pikemen is 30, it should be 50.
Riflemen, Infantry: 70 & 80 (instead 80 & 90), similar reasons, Riflemen should be cheper than Cavalry, etc...
Marine & Paratrooper should have cost of 80 like Infanrty, since they already have POOR defense (instead of 100). And why whould they cost like Panzer?
Nuclear Sub. Movement of 4, it needs to be quicker than regular sub (BUG)
Carrier: should have movement of 5 like Battleship (instead of 4)
Jet fighter: should have rate of fire set to 2 (instead of 1), since they don't use mach. guns when bombing, they use MISSLES.
Subs & Nuc. Subs should have higher attack, with this one, they can't kill anything (10 would be OK)
Comment