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Yin has Civ3!: Let the testing begin ...

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  • #46
    Originally posted by yin26
    Yeah, this guy is cool. He's let me do this before. I think he gets eval copies or something ...

    Anyway: Just had my 4th hard crash. Total system lock-up. Same error message (actually, I'm assuming, since it wouldn't even display the error message). Now, to give you an idea of how fair I'm trying to be, I will try to sort this out. I've already freed up system resources, so that's not it.

    Off to troubleshoot. So far:
    Just wondering...are you playing a pirated version? Is it possible that it's not a good copy?

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    • #47
      Yin I have a P-III 600 intel, Matrox G-400 32 megs, SB Live, 128 megs of Ram and 20 Gig HD. Just those two crashes that I told you about. They made have been windows crashes, no error message.
      The game. early on I was able to build city 2 some time before any one else. City 3 one turn before the AI. The AI then built cities 4, 5, 6 before I could build no. 4. When I had about 8 cities the AIs had 10 to 15 cities. I,m was playing on Chieftain level. I was not able to to finnish discovering all advances. My intire game was at 50% level for science. I did win with no wars except one small war with the Iroquois that lasted about 10 turns.

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      • #48
        Okay, well, if Yin's enjoying the game, that's good enough for me!!

        C'mon november 9th!
        If the voices in my head paid rent, I'd be a very rich man

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        • #49
          After posting threads on "don't get it!", "wait for Spring!", etc., criticizing aspects he didn't know about, complaining about "feeble" 9.3 review scores, and speculating about a game he'd never played, "dark-side" Yin26 was finally put away and good old "light-side" Yin26 took over.
          He is now testing civ3, giving insights about his playing experiences like normal players do and... PREPARING to make an INFORMED review... opposed to everything he had been doing regarding to civ3. And since he has already proved in the past that he can give very important contributions to the cause, I for one would like to thank that korean computer guy for putting dark yin to sleep.
          Despite having been one of the many who criticized Yin and ignored many of his posts, next time I read something from him, I will pay attention, because he is no longer a civ3 ignorant (unlike me, and Nov16 still seems too far away). Now he can rant all he wants, because it'll probably be a constructive critic and he'll be able to back it up with his own REAL experiences, and not just do what he'd been doing, what was a real pain.
          Welcome back.

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          • #50
            Maybe so, but be prepared for all the posts coming up from him being very critical of Firaxis for not making the game perfect in its initial release.

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            • #51
              Wow, a lot I want to reply to:

              "What I DO mind is they seem to be able to field a much larger army than myself without serious hits to their income -- I'd like to know how they're pulling this one off."

              Yes, I can now accept the expansion part as their priority ... but the armies AND the expasion at the same time?

              "With every city pumping out at least two settlers I had no problem with the ability to spread, the only problem was finding a good spot for a city that wasn't jungle, hill or desert."

              Funny: They wanted to crue ICS by (in part) having the AI take up all the land. This, of course, is turning us all in to a bunch of land grabbers! Overall, though, it's nice to have to work early on.

              "Hope your fun continues and we see a Yin at peace with the world."

              LOL! Thanks. It's true so far that the game is looking promising.

              "I've noticed on my first few games that the AI sacrifices culture for expansion. A lot of times, they would found cities, only to have them become mine a few turns later due to culture. I tried to then focus only on expansion, and it seemed to work. I didn't get boxed in."

              This seems to be precisely right. I would alter my strategy now, of course, in the early game. I'm still hoping that my bigger cities will swallow up some of those AI ones.

              "Yin what size map and settings are you using?"

              Everything on normal except for the difficulty, which I put on Regent.

              "I've been able to keep pace with AI expansion on Regent level by timing settler building to occur on or just after the city increases to Pop 3. In between, I use the time to build more units and an occasional wall/temple/granary. Your screenshot seems to add additional weight to my one complaint thus far: civs seem to start near the same group of civs every time."

              Hmmm. I hope not. Sounds like that could be easily fixed if we whine about it.

              "Yin man I gotta give it to ya- I'm glad you got the game and I sincerely hope you enjoy it enough to pay your hard-earned $50. I just wish I could run it... Seems to not like my computer. Tehc support seems to respond within 24 hrs though with helpful info. That's a good thing."

              Hmmm. I wish I could help.

              "I can confirm that your trouble was outdated Radeon DDR 32MB drivers. I have the same card and had the same trouble."

              Yep. I was happy to see the fix was so easy. I started thinking about boot disks and all the horrid things I could think of to test.

              "Yin since you have no land left on which to expand try to capture their cities with culture. I have been able to get two A.I. cities this way(one of which was a city that was mine in the first place that the A.I. had captured). I dont know if you have though of this already, just trying to be helpfull. It also sounds like you like Civ3 alot so far. I know that I am very gald that I got Civ3!!!!"

              Yep: You just called my strategy for the next several turns. Wish me luck, though. An angry India could put the hurt on me if they attack now.

              Civ Dave: Thanks. I might try that if the font continues to bother me.

              "How is the culture model coming along? I notice you are building a temple in the city closest to indians...and that your city populations tend to be higher than theirs. Have you started to assimilate their cities?"

              I had to run off to sleep ... and have a busy morning. But I keep thinking: 'You will be assimilated!' Hope it works.

              "The resource model? Have you noticed any resources appear on his side of the border?"

              Hmmm. I haven't paid too close attention to resources in my first game so far. I know ... that might come back to haunt me.

              "I look forward to his review and I think it will be balanced as long as no one tries to agitate him."

              LOL! You're right. I get side-tracked too easily when I get jumped on. I'll work on ignoring that and just posting on-topic.

              "I make it a point to have a strong cultural influence, so I tend to create one or two "defense" units for my cities and then prop up some temples. The AI tends to churn out units instead of my equivlant temple. If you capture an AI city you'll normally notice a lack of city improvements."

              Looks like we are developing a consensus here.

              "Just wondering...are you playing a pirated version? Is it possible that it's not a good copy?"

              Nope! That updated video driver took care of the crashes without a hitch. Haven't had one since.

              By the way, has anybody posted this?:

              If you put your taskbar to 'auto-hide,' you can jump to the desktop anytime! I can now play and post at the same time. And even with all the various apps running alonside Civ3, no crashes after the video card update.
              Last edited by yin26; November 2, 2001, 19:40.
              I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

              "Yin": Your friendly, neighborhood negative cosmic force.

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              • #52
                "Okay, well, if Yin's enjoying the game, that's good enough for me!! "

                Actually, I'd read Korn's review (hopefully this Sunday).

                "And since he has already proved in the past that he can give very important contributions to the cause, I for one would like to thank that korean computer guy for putting dark yin to sleep."

                LOL! That Korean computer guy, though, has nearly caused a divorce in my house on more than one occasion. Let's face it: He's a drug pusher.

                "Maybe so, but be prepared for all the posts coming up from him being very critical of Firaxis for not making the game perfect in its initial release."

                Perfect is silly. But so is a crippled editor. That's stuff for the final review.
                I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                "Yin": Your friendly, neighborhood negative cosmic force.

                Comment


                • #53
                  I was just wondering... does it take you 32 turns to complete your next tech advance regardless of what you set your science rate at? If there was a progress bar or an actual numerical target I knew what I had to hit, then maybe I could understand but for the time being, it just doesn't seem to add up.

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                  • #54
                    32 in the beginning... first advances. Later it is much faster!

                    And perfect is silly. Yin.. I got the game too... moving through it .
                    “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                    - John 13:34-35 (NRSV)

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                    • #55
                      No, the turns decrease. From the Domestic Advisor screen, you can set the research rate. I then looked at the Science Advisor screen to see my current number of turns required ... when back to up the spending ... came back and saw a good decrease in the number of turns to the next tech.
                      I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                      "Yin": Your friendly, neighborhood negative cosmic force.

                      Comment


                      • #56
                        Hmmm, looks like I'll need to go to war just to stay alive. Wish me luck!
                        I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                        "Yin": Your friendly, neighborhood negative cosmic force.

                        Comment


                        • #57
                          I took over Calcutta, cutting India's supply line in half: But the people revolted and took it back! Looks like I need to handle the angry populace better. More troops fortifying? Would that work?

                          Ah, hell. Now I'm in trouble.
                          I've been on these boards for a long time and I still don't know what to think when it comes to you -- FrantzX, December 21, 2001

                          "Yin": Your friendly, neighborhood negative cosmic force.

                          Comment


                          • #58
                            If you put your taskbar to 'auto-hide,' you can jump to the desktop anytime! I can now play and post at the same time. And even with all the various apps running alonside Civ3, no crashes after the video card update.


                            Oh yeah? Cool! I have alt-tab working very well .
                            “I give you a new commandment, that you love one another. Just as I have loved you, you also should love one another. By this everyone will know that you are my disciples, if you have love for one another.”
                            - John 13:34-35 (NRSV)

                            Comment


                            • #59
                              Next time you capture a city, use its population to force build something. It will use foreign nationals first, meaning that you get a free building, and get rid of those dissidents
                              "Everything for the State, nothing against the State, nothing outside the State" - Benito Mussolini

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                              • #60
                                Originally posted by SixArmedMan
                                I was just wondering... does it take you 32 turns to complete your next tech advance regardless of what you set your science rate at? If there was a progress bar or an actual numerical target I knew what I had to hit, then maybe I could understand but for the time being, it just doesn't seem to add up.
                                This has probably already been answered (haven't read the last few post yet), but the answer is yes, in my experience, if you continually research the "bleeding edge" of technology it takes a long time.

                                However, once you research the more advanced tech's the earlier tech's cost less and less the further up the tech tree you go. For example, I finally researched Monarchy in my latest game and Literature was only 12 turns to research compared to the 32 they had been, and this is without counting in the boost you get from leaving despotism.

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