Sid and the rest of the gang:
I'd like to congratulate you on Civ III - it has wonderful...potential. But there are some serious gameplay problems with Civ III that absolutely causes major problems. The one I'd most like to point out are the "resources" - you know, the ones that you need to possess to build certain units? Great idea...except in the following example.
I had one of 3 major continents completely to myself and was leading the tech race. All was good. I was playing my normal isolationist/appeasment scheme and was winning handily. However, when it came time to the modern era...I was left with no source of oil. None. Zero. I wasn't strong enough, nor did I wish to, invade my competitor for oil. However, he had only one source as well, so I couldn't trade for it either. So there I am, in mid-late game, I cannot build ANY of the modern units. No tanks. No mechanized armor. No battleships. No planes. NOTHING. Well, you can probably guess what happened. My compeitors got to build those units and wiped me out pretty handily at the end of the game as I was using Marines and Infantry against Tanks and Airplanes.
Frankly, this is an unexcusable gameplay balance oversight. If you're going to require pretty much all of the units from an era to have a resource, you need to make sure it's pretty damned available. Essentially, I was dealt a losing hand, but I didn't even know that until I had invested almost 15 hours in the game. Come on, guys - that's just not fun.
Also, I have a couple of other suggestions for a patch:
- Tone down the pollution a bit. Besides trying to fend of hordes of units, I felt like little more than a janitor running around trying to clean up pollution. It takes so long to clean up that it just got absurd after a while - the map looked like an uncleaned rollercoaster exit from RollerCoaster tycoon. Puke all over the place.
- The AI has problems. Not only do they consistently invade my borders after REPEATED attempts to keep them at bay, but I've had the AI make a mutual defense pact with me and invade me the very next turn. That's not much fun, either.
- War weariness needs to be modified. In the above scenario, problems were compounded because the AI wouldn't even talk to me, even after repeated attempts. Well, my people kept getting more upset...causing more riots...reducing my productivity and my ability to defend myself...causing the AI to be more aggressive...causing my people to get even more upset...causing more riots...get the point? The AI should not cause the player to get into a "death spiral".
Thanks for your understanding. These are all issues that can easily be solved with a patch which would make the game much more enjoyable.
Blackadar
Owner of Civ III and pretty much every other Sid game made in the last 15 years.
I'd like to congratulate you on Civ III - it has wonderful...potential. But there are some serious gameplay problems with Civ III that absolutely causes major problems. The one I'd most like to point out are the "resources" - you know, the ones that you need to possess to build certain units? Great idea...except in the following example.
I had one of 3 major continents completely to myself and was leading the tech race. All was good. I was playing my normal isolationist/appeasment scheme and was winning handily. However, when it came time to the modern era...I was left with no source of oil. None. Zero. I wasn't strong enough, nor did I wish to, invade my competitor for oil. However, he had only one source as well, so I couldn't trade for it either. So there I am, in mid-late game, I cannot build ANY of the modern units. No tanks. No mechanized armor. No battleships. No planes. NOTHING. Well, you can probably guess what happened. My compeitors got to build those units and wiped me out pretty handily at the end of the game as I was using Marines and Infantry against Tanks and Airplanes.
Frankly, this is an unexcusable gameplay balance oversight. If you're going to require pretty much all of the units from an era to have a resource, you need to make sure it's pretty damned available. Essentially, I was dealt a losing hand, but I didn't even know that until I had invested almost 15 hours in the game. Come on, guys - that's just not fun.
Also, I have a couple of other suggestions for a patch:
- Tone down the pollution a bit. Besides trying to fend of hordes of units, I felt like little more than a janitor running around trying to clean up pollution. It takes so long to clean up that it just got absurd after a while - the map looked like an uncleaned rollercoaster exit from RollerCoaster tycoon. Puke all over the place.
- The AI has problems. Not only do they consistently invade my borders after REPEATED attempts to keep them at bay, but I've had the AI make a mutual defense pact with me and invade me the very next turn. That's not much fun, either.
- War weariness needs to be modified. In the above scenario, problems were compounded because the AI wouldn't even talk to me, even after repeated attempts. Well, my people kept getting more upset...causing more riots...reducing my productivity and my ability to defend myself...causing the AI to be more aggressive...causing my people to get even more upset...causing more riots...get the point? The AI should not cause the player to get into a "death spiral".
Thanks for your understanding. These are all issues that can easily be solved with a patch which would make the game much more enjoyable.
Blackadar
Owner of Civ III and pretty much every other Sid game made in the last 15 years.
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