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OK I'm getting seriously PO'd about AI Trespassing!!!!!!

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  • OK I'm getting seriously PO'd about AI Trespassing!!!!!!

    It is beginning to be clear to me that CivIII has the same problem CTP had.. the AI refuses to stop enterinf my territory. I am teh most powerful nation on earth but apparently.. there is a sign at the border "Come in and romp!". 10 jillion times ive clicked on removal of troops. Ghandi and his elephants are the worst.

    It appears the AI sticks to its own borders as long as its not at war with someone whose territory can be reached the fasted through your territory. This seems to override everything.. March at all costs!!!
    (Just call us teh doormat Civilization..)


    I like the game.. I've waited eagerly for ages but this is enough to turn me from fan to complaintant. I can wait for faster scroll, mods and MO.. but this is just plain silly. Even fortresses cant stop these trespassers.
    "Capitalism is man exploiting man; communism is just the other way around."

  • #2
    That never happened to me. The AI sticks to its borders most of the time. It it bothers you so much discuss right of passage(or kill him), but if the only way into enemy territory is through you what do you expect him to do?
    You tried your best and you failed miserably, the lesson is never try.
    -Homer Simpson

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    • #3
      Err.. how about them proposing a right of passage.. NOPE not a chirp everybody and their brother's dog is now trespassing in my territory. I'm just going to start another game this is just getting stupid. PC wins bu sheer stupidity..:P
      "Capitalism is man exploiting man; communism is just the other way around."

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      • #4
        Yup, happened to me all the time - they just wander all over the place - like a dog without a leash - frustrating.

        Wasn't this problem supposed to have been fixed in Civ3 with borders?

        Apparently not. . .

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        • #5
          Originally posted by Zizka
          Err.. how about them proposing a right of passage.. NOPE not a chirp everybody and their brother's dog is now trespassing in my territory. I'm just going to start another game this is just getting stupid. PC wins bu sheer stupidity..:P
          Trust me starting over won't help, they WILL do it again. This is the single biggest problem with the game so far IMO.

          I wonder if it's something that can be fixed in a patch. Not gonna hold my breath though.

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          • #6
            disappointing

            I don't have the game yet but trespassing is one of the things I really hoped they had fixed. It drove me crazy in Civ2 and CTP2. A neighbour comes into your land uninvited and fortifies near a city. You ask him to leave and he says he's sick of your attitude and declares war. Crap. I hope this doesn't ruin the game for me when I get it.
            Formerly known as Masuro.
            The sun never sets on a PBEM game.

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            • #7
              I agree wholeheartedly. This problem almost has me dreading playing again just to put up with the aggravation of it all.

              Gee and when you think of all the hype about borders HAHHAHAHA.. what a laugh.. SMAC was better with border control!!!! Did firaxis "break" something.

              code may look like
              If (destination_hex != mine)
              {act like an idiot and ignore it}
              else
              { do
              "Capitalism is man exploiting man; communism is just the other way around."

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              • #8
                the only people that do it with me are the indians, they keep putting settles through my land, and now im killing them!
                And God said "let there be light." And there was dark. And God said "Damn, I hate it when that happens." - Admiral

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                • #9
                  Haven't seen them fortify yet but they don't waste any time moving on in and hanging out. Really annoying when they do it with Settlers because you KNOW they're moving into areas your culture hasn't eclipsed yet but will soon.

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                  • #10
                    I agree wholeheartedly. This problem almost has me dreading playing again just to put up with the aggravation of it all.

                    Gee and when you think of all the hype about borders HAHHAHAHA.. what a laugh.. SMAC was better with border control!!!! Did firaxis "break" something.

                    code may look like :
                    If (destination_hex != mine)
                    {act like an idiot and ignore it}
                    else
                    { do
                    destination_hex = sent_army_randomlyABOUT();
                    until destination_hex !=mine
                    cout >> "Muhahaha" }
                    endif

                    :P
                    "Capitalism is man exploiting man; communism is just the other way around."

                    Comment


                    • #11
                      I love the arpalala.... the island type maps and I just hate it when another civ comes in and plops down a base in between mine....

                      I know borders should help this but when the Ai want to put a base in a see of glacial squares (that I am smart enough not to do) seperating a couple of my basese from the enmasse wtf you going to do.. start a wor... I'd rather not.. mind you these bases will be a size 2 for quite awhile..

                      better hope the chinese dont piss me off


                      in reguards to units running around in your territory, try adding bunkers at choke points... if your lucky enough to find them

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                      • #12
                        Not only do the Chinese refuse to honor my border, but after I walled off the border with forts and units, they decided to have a galley do ferry duty. The damn thing is picking them up in their territory, then dropping them off in mine -- and returning to do it over and over again. All so they can get through my space to fight the French.

                        Smart. I'm getting more respect for the AI than I ever had in Civ2. I like it. After all, if you're too weak to keep someone off your land, why shouldn't they just abuse you? If it's important enough, go to war over it.

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                        • #13
                          I dont see people crossing the borders at all durring the game till I've managed to break a few treaties and tick off some of the AI's at me. After that then they'll start thier crap but I would guess its thier lack of respect for my country thats the problem and my own trouble making coming home to roost.
                          The eagle soars and flies in peace and casts its shadow wide Across the land, across the seas, across the far-flung skies. The foolish think the eagle weak, and easy to bring to heel. The eagle's wings are silken, but its claws are made of steel. So be warned, you would-be hunters, attack it and you die, For the eagle stands for freedom, and that will always fly.

                          Darkness makes the sunlight so bright that our eyes blur with tears. Challenges remind us that we are capable of great things. Misery sharpens the edges of our joy. Life is hard. It is supposed to be.

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                          • #14
                            Originally posted by ChrisShaffer
                            Not only do the Chinese refuse to honor my border, but after I walled off the border with forts and units, they decided to have a galley do ferry duty. The damn thing is picking them up in their territory, then dropping them off in mine -- and returning to do it over and over again. All so they can get through my space to fight the French.

                            Smart. I'm getting more respect for the AI than I ever had in Civ2. I like it. After all, if you're too weak to keep someone off your land, why shouldn't they just abuse you? If it's important enough, go to war over it.

                            This is actually a fairly delicate issue, and one not easily solved. From what I understand, telling the AI to never enter the player's territory without permission can result in timid civs who get hemmed in due to player expansion and as a result never provide much of a challenge. That's one of the reasons the automatic "get out" option was put in, IIRC. It allows you to force the AI to get out, and in my experience, they'll stay out unless they have no other way to get to a place they need to go.

                            I'm also pretty sure opposing civs will respect your borders more if they are afraid of your military and/or if they respect your culture and you have a good relationship with them.


                            Dan
                            Dan Magaha
                            Firaxis Games, Inc.
                            --------------------------

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                            • #15
                              Chris, same problem. That Hammy-rabes guy keeps sending galleys to the north of my island and BUILDS CITIES! AGG! I don't even own my own continent...I think I'll get a fleet together and bonk some Babylonian heads. Babylon's near the coast. :-D And chock full of wonders...
                              "I agree with everything i've heard you recently say-I hereby applaud Christantine The Great's rapid succession of good calls."-isaac brock
                              "This has to be one of the most impressive accomplishments in the history of Apolyton, well done Chris"-monkspider (Refering to my Megamix summary)
                              "You are redoing history by replaying the civs that made history."-Me

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